Remove pointless cluttering SOP.ParentGroup != null checks.

The only times when ParentGroup might be null is during regression tests (which might not be a valid thing) and when scene objects are being constructed from the database.
At all other times it's not possible for a SOP not to have a SOG parent.
This commit is contained in:
Justin Clark-Casey (justincc)
2011-09-01 01:22:28 +01:00
parent 083ba72b28
commit 095b3e5756
16 changed files with 278 additions and 428 deletions

View File

@@ -112,15 +112,17 @@ namespace OpenSim.Region.Framework.Scenes
}
/// <summary>
/// Reset UUIDs for all the items in the prim's inventory. This involves either generating
/// Reset UUIDs for all the items in the prim's inventory.
/// </summary>
/// <remarks>
/// This involves either generating
/// new ones or setting existing UUIDs to the correct parent UUIDs.
///
/// If this method is called and there are inventory items, then we regard the inventory as having changed.
/// </summary>
/// <param name="linkNum">Link number for the part</param>
/// </remarks>
public void ResetInventoryIDs()
{
if (null == m_part || null == m_part.ParentGroup)
if (null == m_part)
return;
lock (m_items)