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Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)
This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability.
If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread.
This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period.
Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented.
This commit, unlike 1b5c41c, passes the wait handle as an extra parameter through IScript.Initialize() instead of passing IScriptInstance itself.
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@@ -105,7 +105,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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m_scene.AddSceneObject(grp2);
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LSL_Api apiGrp1 = new LSL_Api();
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apiGrp1.Initialize(new ScriptInstance(m_engine, grp1.RootPart, grp1Item, 0, false, int.MaxValue));
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apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item, null);
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apiGrp1.llCreateLink(grp2.UUID.ToString(), ScriptBaseClass.TRUE);
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@@ -132,7 +132,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
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LSL_Api apiGrp1 = new LSL_Api();
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apiGrp1.Initialize(new ScriptInstance(m_engine, grp1.RootPart, grp1Item, 0, false, int.MaxValue));
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apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item, null);
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apiGrp1.llBreakLink(2);
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