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Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)
This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability.
If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread.
This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period.
Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented.
This commit, unlike 1b5c41c, passes the wait handle as an extra parameter through IScript.Initialize() instead of passing IScriptInstance itself.
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@@ -99,10 +99,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
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TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart);
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ScriptInstance si = new ScriptInstance(m_engine, inWorldObj.RootPart, scriptItem, 0, false, int.MaxValue);
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new LSL_Api().Initialize(si);
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new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
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OSSL_Api osslApi = new OSSL_Api();
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osslApi.Initialize(si);
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osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
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// SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ua1.PrincipalID);
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@@ -146,10 +145,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
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TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart);
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ScriptInstance si = new ScriptInstance(m_engine, inWorldObj.RootPart, scriptItem, 0, false, int.MaxValue);
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new LSL_Api().Initialize(si);
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new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
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OSSL_Api osslApi = new OSSL_Api();
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osslApi.Initialize(si);
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osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
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// Create an object embedded inside the first
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TaskInventoryHelpers.AddNotecard(
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@@ -195,10 +193,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
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TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart);
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ScriptInstance si = new ScriptInstance(m_engine, inWorldObj.RootPart, scriptItem, 0, false, int.MaxValue);
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new LSL_Api().Initialize(si);
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new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
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OSSL_Api osslApi = new OSSL_Api();
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osslApi.Initialize(si);
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osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
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// Create an object embedded inside the first
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TaskInventoryHelpers.AddSceneObject(
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