Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)

This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability.
If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread.
This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period.
Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented.
This commit, unlike 1b5c41c, passes the wait handle as an extra parameter through IScript.Initialize() instead of passing IScriptInstance itself.
This commit is contained in:
Justin Clark-Casey (justincc)
2013-01-16 02:07:43 +00:00
parent b8949024bc
commit 0963ece25b
19 changed files with 331 additions and 55 deletions

View File

@@ -100,7 +100,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(new ScriptInstance(m_engine, part, null, 0, false, int.MaxValue));
osslApi.Initialize(m_engine, part, null, null);
string notecardName = "appearanceNc";
osslApi.osOwnerSaveAppearance(notecardName);
@@ -126,7 +126,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(new ScriptInstance(m_engine, so.RootPart, null, 0, false, int.MaxValue));
osslApi.Initialize(m_engine, so.RootPart, null, null);
bool gotExpectedException = false;
try
@@ -161,7 +161,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(new ScriptInstance(m_engine, part, null, 0, false, int.MaxValue));
osslApi.Initialize(m_engine, part, null, null);
string notecardName = "appearanceNc";
osslApi.osOwnerSaveAppearance(notecardName);
@@ -195,7 +195,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(new ScriptInstance(m_engine, part, null, 0, false, int.MaxValue));
osslApi.Initialize(m_engine, part, null, null);
osslApi.osOwnerSaveAppearance(firstAppearanceNcName);
@@ -233,7 +233,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(new ScriptInstance(m_engine, part, null, 0, false, int.MaxValue));
osslApi.Initialize(m_engine, part, null, null);
osslApi.osOwnerSaveAppearance(firstAppearanceNcName);
@@ -285,10 +285,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(otherSo);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(new ScriptInstance(m_engine, part, null, 0, false, int.MaxValue));
osslApi.Initialize(m_engine, part, null, null);
OSSL_Api otherOsslApi = new OSSL_Api();
otherOsslApi.Initialize(new ScriptInstance(m_engine, otherPart, null, 0, false, int.MaxValue));
otherOsslApi.Initialize(m_engine, otherPart, null, null);
string notecardName = "appearanceNc";
osslApi.osOwnerSaveAppearance(notecardName);
@@ -332,7 +332,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(new ScriptInstance(m_engine, part, null, 0, false, int.MaxValue));
osslApi.Initialize(m_engine, part, null, null);
string notecardName = "appearanceNc";
osslApi.osOwnerSaveAppearance(notecardName);