Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)

This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability.
If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread.
This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period.
Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented.
This commit, unlike 1b5c41c, passes the wait handle as an extra parameter through IScript.Initialize() instead of passing IScriptInstance itself.
This commit is contained in:
Justin Clark-Casey (justincc)
2013-01-16 02:07:43 +00:00
parent b8949024bc
commit 0963ece25b
19 changed files with 331 additions and 55 deletions

View File

@@ -1716,9 +1716,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine
IScriptInstance instance = GetInstance(itemID);
if (instance != null)
{
instance.Stop(m_WaitForEventCompletionOnScriptStop);
}
else
{
// m_log.DebugFormat("[XENGINE]: Could not find script with ID {0} to stop in {1}", itemID, World.Name);
m_runFlags.AddOrUpdate(itemID, false, 240);
}
}
public DetectParams GetDetectParams(UUID itemID, int idx)