Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct effect of STATUS_BLOCK_GRAB

As per http://wiki.secondlife.com/wiki/LlSetStatus
Setting STATUS_BLOCK_GRAB_OBJECT prevents or allows move of a physical linkset by grab on any prim.
Setting STATUS_BLOCK_GRAB prevents or allows move of a physical linkset by grab on a particular prim.
Previously, setting STATUS_BLOCK_GRAB would prevent drag via all prims of the linkset.
This commit is contained in:
Justin Clark-Casey (justincc)
2014-08-29 23:40:21 +01:00
parent 1b75ec5647
commit 099212167b
5 changed files with 26 additions and 30 deletions

View File

@@ -1446,8 +1446,9 @@ namespace OpenSim.Region.Framework.Scenes
{
if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId))// && PermissionsMngr.)
{
group.GrabMovement(offset, pos, remoteClient);
group.GrabMovement(objectID, offset, pos, remoteClient);
}
// This is outside the above permissions condition
// so that if the object is locked the client moving the object
// get's it's position on the simulator even if it was the same as before