diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index be3a39a787..cdba2824b4 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -140,6 +140,8 @@ namespace OpenSim.Region.Framework.Scenes private Vector3 m_lastPosition; private Quaternion m_lastRotation; private Vector3 m_lastVelocity; + private Vector3 m_lastSize = new Vector3(0.45f,0.6f,1.9f); + private Vector3? m_forceToApply; private int m_userFlags; @@ -2539,7 +2541,13 @@ namespace OpenSim.Region.Framework.Scenes // NOTE: Velocity is not the same as m_velocity. Velocity will attempt to // grab the latest PhysicsActor velocity, whereas m_velocity is often // storing a requested force instead of an actual traveling velocity - if (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) || + if (Appearance.AvatarSize != m_lastSize) + { + m_lastSize = Appearance.AvatarSize; + SendAvatarDataToAllAgents(); + } + + else if (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) || !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE)) {