refactor: chain two ScenePresence constructors together to eliminate common code. No functional changes

This commit is contained in:
Justin Clark-Casey (justincc)
2010-02-04 23:23:07 +00:00
parent 16467f6654
commit 0a084a31e9
2 changed files with 14 additions and 16 deletions

View File

@@ -104,6 +104,8 @@ namespace OpenSim.Region.Framework.Scenes
}
protected ScenePresenceAnimator m_animator;
protected List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>();
private Dictionary<UUID, ScriptControllers> scriptedcontrols = new Dictionary<UUID, ScriptControllers>();
private ScriptControlled IgnoredControls = ScriptControlled.CONTROL_ZERO;
private ScriptControlled LastCommands = ScriptControlled.CONTROL_ZERO;
@@ -215,9 +217,7 @@ namespace OpenSim.Region.Framework.Scenes
// Agent's Draw distance.
protected float m_DrawDistance;
protected AvatarAppearance m_appearance;
protected List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>();
protected AvatarAppearance m_appearance;
// neighbouring regions we have enabled a child agent in
// holds the seed cap for the child agent in that region
@@ -630,12 +630,16 @@ namespace OpenSim.Region.Framework.Scenes
#endregion
#region Constructor(s)
private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo)
{
m_animator = new ScenePresenceAnimator(this);
public ScenePresence()
{
m_sendCourseLocationsMethod = SendCoarseLocationsDefault;
CreateSceneViewer();
m_animator = new ScenePresenceAnimator(this);
}
private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this()
{
m_rootRegionHandle = reginfo.RegionHandle;
m_controllingClient = client;
m_firstname = m_controllingClient.FirstName;
@@ -659,7 +663,6 @@ namespace OpenSim.Region.Framework.Scenes
m_reprioritization_timer.Elapsed += new ElapsedEventHandler(Reprioritize);
m_reprioritization_timer.AutoReset = false;
AdjustKnownSeeds();
// TODO: I think, this won't send anything, as we are still a child here...
@@ -3321,13 +3324,6 @@ namespace OpenSim.Region.Framework.Scenes
m_animator = null;
}
public ScenePresence()
{
m_sendCourseLocationsMethod = SendCoarseLocationsDefault;
CreateSceneViewer();
m_animator = new ScenePresenceAnimator(this);
}
public void AddAttachment(SceneObjectGroup gobj)
{
lock (m_attachments)