code actually has no ideia if a id is a asset or not and does try to handle all as assets, it really can't report errors. Change messages to make more clear they are only warnings and may mean nothing at all

This commit is contained in:
UbitUmarov
2017-06-23 19:55:23 +01:00
parent 83e443bca1
commit 0a1f497dee
4 changed files with 15 additions and 15 deletions

View File

@@ -149,7 +149,7 @@ namespace OpenSim.Region.Framework.Scenes
public void AddForInspection(SceneObjectGroup sceneObject)
{
// m_log.DebugFormat(
// "[ASSET GATHERER]: Getting assets for object {0}, {1}", sceneObject.Name, sceneObject.UUID);
// "[UUID GATHERER]: Getting assets for object {0}, {1}", sceneObject.Name, sceneObject.UUID);
if(sceneObject.IsDeleted)
return;
@@ -159,7 +159,7 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectPart part = parts[i];
// m_log.DebugFormat(
// "[ARCHIVER]: Getting part {0}, {1} for object {2}", part.Name, part.UUID, sceneObject.UUID);
// "[UUID GATHERER]: Getting part {0}, {1} for object {2}", part.Name, part.UUID, sceneObject.UUID);
try
{