slowdown osMessageObject a bit. Also slowdown osMessageAttachments by (200 + 10 *NumberTargetedPrims) miliseconds, plus some implementation changes

This commit is contained in:
UbitUmarov
2022-01-01 18:06:19 +00:00
parent 63db74c393
commit 0a447d1a9c
2 changed files with 37 additions and 31 deletions

View File

@@ -285,12 +285,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
/// <summary>
/// Instructs osMessageAttachements to send the message to attachments
/// on every point.
/// Note that is to be present on selected attachment points list, not options
/// </summary>
/// <remarks>
/// One might expect this to be named OS_ATTACH_ALL, but then one might
/// also expect functions designed to attach or detach or get
/// attachments to work with it too. Attaching a no-copy item to
/// many attachments could be dangerous.
/// when combined with OS_ATTACH_MSG_INVERT_POINTS, will prevent the
/// message from being sent.
/// if combined with OS_ATTACH_MSG_OBJECT_CREATOR or