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* ARequest changed name to AssetRequest and moved to own file.
* The AssetServerBase is now responsible for dequeueing, the server implementations merely recieves ProcessRequest( AssetRequest req ) * Catchall added around queue processing thread so thread won't abort on exceptions.
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OpenSim/Framework/AssetRequest.cs
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10
OpenSim/Framework/AssetRequest.cs
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using libsecondlife;
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namespace OpenSim.Framework
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{
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public struct AssetRequest
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{
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public LLUUID AssetID;
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public bool IsTexture;
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}
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}
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