* ARequest changed name to AssetRequest and moved to own file.

* The AssetServerBase is now responsible for dequeueing, the server implementations merely recieves ProcessRequest( AssetRequest req )
* Catchall added around queue processing thread so thread won't abort on exceptions.
This commit is contained in:
lbsa71
2007-12-14 08:47:15 +00:00
parent 79935881aa
commit 0a4a5bbcef
6 changed files with 105 additions and 108 deletions

View File

@@ -60,10 +60,4 @@ namespace OpenSim.Framework
{
IAssetServer GetAssetServer();
}
public struct ARequest
{
public LLUUID AssetID;
public bool IsTexture;
}
}