ubOde actually revert last change don't send unnecessary empty collisions, will patch it elsewhere

This commit is contained in:
UbitUmarov
2016-07-24 22:33:31 +01:00
parent c303cf7412
commit 0a9f06fda7

View File

@@ -1580,14 +1580,14 @@ namespace OpenSim.Region.PhysicsModule.ubOde
int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count;
// if (!SentEmptyCollisionsEvent || ncolisions > 0)
if (!SentEmptyCollisionsEvent || ncolisions > 0)
{
base.SendCollisionUpdate(CollisionEventsThisFrame);
if (ncolisions == 0)
{
SentEmptyCollisionsEvent = true;
// _parent_scene.RemoveCollisionEventReporting(this);
_parent_scene.RemoveCollisionEventReporting(this);
}
else
{