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BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll to
work.
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@@ -2459,6 +2459,14 @@ private sealed class BulletConstraintXNA : BulletConstraint
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}
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return false;
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}
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public override SweepHit ConvexSweepTest2(BulletWorld world, BulletBody obj, Vector3 from, Vector3 to, float margin) {
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return new SweepHit();
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}
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public override RaycastHit RayTest2(BulletWorld world, Vector3 from, Vector3 to, uint filterGroup, uint filterMask) {
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return new RaycastHit();
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}
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}
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