BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll to

work.
This commit is contained in:
Robert Adams
2017-09-02 13:06:36 -07:00
parent 22c7450363
commit 0afa3a294a
8 changed files with 252 additions and 0 deletions

View File

@@ -450,6 +450,7 @@ public sealed class BSLinksetCompound : BSLinkset
m_physicsScene.PE.AddObjectToWorld(m_physicsScene.World, LinksetRoot.PhysBody);
DetailLog("{0},BSLinksetCompound.RecomputeLinksetCompound,addBody,body={1},shape={2}",
LinksetRoot.LocalID, LinksetRoot.PhysBody, linksetShape);
m_physicsScene.PE.ResetBroadphasePool(m_physicsScene.World); // DEBUG DEBUG
// With all of the linkset packed into the root prim, it has the mass of everyone.
LinksetMass = ComputeLinksetMass();