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BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll to
work.
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@@ -450,6 +450,7 @@ public sealed class BSLinksetCompound : BSLinkset
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m_physicsScene.PE.AddObjectToWorld(m_physicsScene.World, LinksetRoot.PhysBody);
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DetailLog("{0},BSLinksetCompound.RecomputeLinksetCompound,addBody,body={1},shape={2}",
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LinksetRoot.LocalID, LinksetRoot.PhysBody, linksetShape);
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m_physicsScene.PE.ResetBroadphasePool(m_physicsScene.World); // DEBUG DEBUG
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// With all of the linkset packed into the root prim, it has the mass of everyone.
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LinksetMass = ComputeLinksetMass();
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