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BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll to
work.
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@@ -230,6 +230,8 @@ public static class BSParam
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public static float LinkConstraintCFM { get; private set; }
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public static float LinkConstraintSolverIterations { get; private set; }
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public static bool UseBulletRaycast { get; private set; }
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public static float PID_D { get; private set; } // derivative
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public static float PID_P { get; private set; } // proportional
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@@ -823,6 +825,9 @@ public static class BSParam
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new ParameterDefn<float>("LinkConstraintSolverIterations", "Number of solver iterations when computing constraint. (0 = Bullet default)",
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40 ),
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new ParameterDefn<bool>("UseBulletRaycast", "If 'true', use the raycast function of the Bullet physics engine",
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true ),
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new ParameterDefn<float>("DebugNumber", "A console setable number sometimes used for debugging",
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1.0f ),
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