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BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll to
work.
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@@ -229,6 +229,8 @@ public sealed class BSShapeCollection : IDisposable
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ret = CreateGeomMeshOrHull(prim, shapeCallback);
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}
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m_physicsScene.PE.ResetBroadphasePool(m_physicsScene.World); // DEBUG DEBUG
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return ret;
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}
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