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send actual velocity and angular velocity in terse updates
instead of hardcoding to zero when the primitive is non physical. llTargetOmega should work now.
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@@ -778,7 +778,7 @@ namespace OpenSim.Framework
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uint parentID, byte[] particleSystem, LLQuaternion rotation, byte clickAction);
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void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
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LLQuaternion rotation, byte state, LLUUID AssetId);
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LLQuaternion rotation, LLVector3 velocity, LLVector3 rotationalvelocity, byte state, LLUUID AssetId);
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void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
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LLQuaternion rotation, LLVector3 velocity, LLVector3 rotationalvelocity);
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