send actual velocity and angular velocity in terse updates

instead of hardcoding to zero when the primitive is non physical.
llTargetOmega should work now.
This commit is contained in:
Sean Dague
2008-05-06 22:17:00 +00:00
parent be024e1e93
commit 0b09966c7e
4 changed files with 8 additions and 8 deletions

View File

@@ -778,7 +778,7 @@ namespace OpenSim.Framework
uint parentID, byte[] particleSystem, LLQuaternion rotation, byte clickAction);
void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
LLQuaternion rotation, byte state, LLUUID AssetId);
LLQuaternion rotation, LLVector3 velocity, LLVector3 rotationalvelocity, byte state, LLUUID AssetId);
void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
LLQuaternion rotation, LLVector3 velocity, LLVector3 rotationalvelocity);