* minor: Stop spurious 'item not found' messages when placing things into a prim's inventory

This commit is contained in:
Justin Clarke Casey
2008-07-06 12:35:00 +00:00
parent f6375fceb4
commit 0b16f9eee2
2 changed files with 28 additions and 15 deletions

View File

@@ -272,7 +272,7 @@ namespace OpenSim.Region.Environment.Scenes
item.ParentID = UUID;
item.ParentPartID = UUID;
string name=FindAvailableInventoryName(item.Name);
string name = FindAvailableInventoryName(item.Name);
if (name == String.Empty)
return;
@@ -346,7 +346,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="itemID"></param>
/// <returns>null if the item does not exist</returns>
public TaskInventoryItem GetInventoryItem(LLUUID itemID)
{
{
lock (m_taskInventory)
{
if (m_taskInventory.ContainsKey(itemID))
@@ -357,13 +357,6 @@ namespace OpenSim.Region.Environment.Scenes
return m_taskInventory[itemID];
}
else
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
itemID, Name, UUID);
}
}
return null;