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Removing the ClientManager reference from IScene and hiding it entirely inside Scene as an implementation detail. This will reduce programming error and make it easier to refactor the avatar vs client vs presence mess later on
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@@ -102,12 +102,7 @@ namespace OpenSim.Region.Framework.Scenes
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private readonly Mutex _primAllocateMutex = new Mutex(false);
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private readonly ClientManager m_clientManager = new ClientManager();
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public ClientManager ClientManager
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{
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get { return m_clientManager; }
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}
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protected readonly ClientManager m_clientManager = new ClientManager();
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public float TimeDilation
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{
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