some cleanup, allow cast rays to collide with terrain within limited range (old ode)

This commit is contained in:
UbitUmarov
2015-11-21 02:14:19 +00:00
parent 3f4fdacb34
commit 0b36d4ea2f
3 changed files with 8 additions and 366 deletions

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@@ -203,7 +203,6 @@ namespace OpenSim.Region.PhysicsModule.ODE
public int m_interpenetrationcount { get; private set; }
internal float m_collisionscore;
public int m_roundsUnderMotionThreshold { get; private set; }
private int m_crossingfailures;
public bool outofBounds { get; private set; }
private float m_density = 10.000006836f; // Aluminum g/cm3;