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some cleanup, allow cast rays to collide with terrain within limited range (old ode)
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@@ -203,7 +203,6 @@ namespace OpenSim.Region.PhysicsModule.ODE
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public int m_interpenetrationcount { get; private set; }
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internal float m_collisionscore;
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public int m_roundsUnderMotionThreshold { get; private set; }
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private int m_crossingfailures;
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public bool outofBounds { get; private set; }
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private float m_density = 10.000006836f; // Aluminum g/cm3;
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