mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 00:46:02 +08:00
add support for particle glow LSL functions
This commit is contained in:
@@ -6272,6 +6272,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
ps.BurstPartCount = 1;
|
||||
ps.BlendFuncSource = ScriptBaseClass.PSYS_PART_BF_SOURCE_ALPHA;
|
||||
ps.BlendFuncDest = ScriptBaseClass.PSYS_PART_BF_ONE_MINUS_SOURCE_ALPHA;
|
||||
ps.PartStartGlow = 0.0f;
|
||||
ps.PartEndGlow = 0.0f;
|
||||
|
||||
return ps;
|
||||
}
|
||||
@@ -6396,6 +6398,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
prules.BlendFuncDest = (byte)tmpi;
|
||||
break;
|
||||
|
||||
case (int)ScriptBaseClass.PSYS_PART_START_GLOW:
|
||||
tempf = (float)rules.GetLSLFloatItem(i + 1);
|
||||
prules.PartStartGlow = (float)tempf;
|
||||
break;
|
||||
|
||||
case (int)ScriptBaseClass.PSYS_PART_END_GLOW:
|
||||
tempf = (float)rules.GetLSLFloatItem(i + 1);
|
||||
prules.PartEndGlow = (float)tempf;
|
||||
break;
|
||||
|
||||
case (int)ScriptBaseClass.PSYS_SRC_TEXTURE:
|
||||
prules.Texture = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, rules.GetLSLStringItem(i + 1));
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user