converted hard-coded chat type values to ChatTypeEnum

This commit is contained in:
Jeff Ames
2007-11-08 03:11:10 +00:00
parent 9e9dad1cde
commit 0b4e15bc35
9 changed files with 28 additions and 30 deletions

View File

@@ -27,6 +27,7 @@
*/
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Region.Environment.Modules;
namespace OpenSim.Region.Environment.Interfaces
@@ -34,7 +35,7 @@ namespace OpenSim.Region.Environment.Interfaces
public interface IWorldComm
{
int Listen(uint LocalID, LLUUID itemID, LLUUID hostID, int channel, string name, string id, string msg);
void DeliverMessage(string sourceItemID, int type, int channel, string name, string msg);
void DeliverMessage(string sourceItemID, ChatTypeEnum type, int channel, string name, string msg);
bool HasMessages();
ListenerInfo GetNextMessage();
void ListenControl(int handle, int active);

View File

@@ -113,7 +113,7 @@ namespace OpenSim.Region.Environment.Modules
private void DeliverClientMessage(Object sender, ChatFromViewerArgs e)
{
DeliverMessage(e.Sender.AgentId.ToString(),
(int) e.Type, e.Channel,
e.Type, e.Channel,
e.Sender.FirstName + " " + e.Sender.LastName,
e.Message);
}
@@ -140,8 +140,8 @@ namespace OpenSim.Region.Environment.Modules
// and if so if this message fits the filter. If it does, then
// enqueue the message for delivery to the objects listen event handler.
// Objects that do an llSay have their messages delivered here, and for
// nearby avatards, the SimChat function is used.
public void DeliverMessage(string sourceItemID, int type, int channel, string name, string msg)
// nearby avatars, the SimChat function is used.
public void DeliverMessage(string sourceItemID, ChatTypeEnum type, int channel, string name, string msg)
{
SceneObjectPart source = null;
ScenePresence avatar = null;
@@ -177,7 +177,7 @@ namespace OpenSim.Region.Environment.Modules
switch (type)
{
case 0: // Whisper
case ChatTypeEnum.Whisper:
if ((dis < 10) && (dis > -10))
{
@@ -191,7 +191,7 @@ namespace OpenSim.Region.Environment.Modules
}
break;
case 1: // Say
case ChatTypeEnum.Say:
if ((dis < 30) && (dis > -30))
{
@@ -205,7 +205,7 @@ namespace OpenSim.Region.Environment.Modules
}
break;
case 2: // Shout
case ChatTypeEnum.Shout:
if ((dis < 100) && (dis > -100))
{
ListenerInfo isListener = m_listenerManager.IsListenerMatch(
@@ -218,7 +218,7 @@ namespace OpenSim.Region.Environment.Modules
}
break;
case 0xff: // Broadcast
case ChatTypeEnum.Broadcast:
ListenerInfo isListen =
m_listenerManager.IsListenerMatch(sourceItemID, eb, channel, name, msg);
if (isListen != null)

View File

@@ -65,7 +65,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="fromPos"></param>
/// <param name="fromName"></param>
/// <param name="fromAgentID"></param>
public void SimChat(byte[] message, byte type, int channel, LLVector3 fromPos, string fromName,
public void SimChat(byte[] message, ChatTypeEnum type, int channel, LLVector3 fromPos, string fromName,
LLUUID fromAgentID)
{
if (m_simChatModule != null)
@@ -74,7 +74,7 @@ namespace OpenSim.Region.Environment.Scenes
args.Message = Util.FieldToString(message);
args.Channel = channel;
args.Type = (ChatTypeEnum) type;
args.Type = type;
args.Position = fromPos;
ScenePresence user = GetScenePresence(fromAgentID);