converted hard-coded chat type values to ChatTypeEnum

This commit is contained in:
Jeff Ames
2007-11-08 03:11:10 +00:00
parent 9e9dad1cde
commit 0b4e15bc35
9 changed files with 28 additions and 30 deletions

View File

@@ -33,6 +33,7 @@ using System.Reflection;
using System.Runtime.Serialization.Formatters.Binary;
using System.Threading;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler;
using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL;
@@ -323,7 +324,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
string text = "Error compiling script:\r\n" + e.Message.ToString();
if (text.Length > 1500)
text = text.Substring(0, 1500);
World.SimChat(Helpers.StringToField(text), 1, 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
World.SimChat(Helpers.StringToField(text), ChatTypeEnum.Say, 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
}
catch (Exception e2)
{