Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
This commit is contained in:
Melanie
2013-01-25 00:10:32 +00:00
24 changed files with 1059 additions and 204 deletions

View File

@@ -12091,12 +12091,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
radius = Math.Abs(maxY);
if (Math.Abs(maxZ) > radius)
radius = Math.Abs(maxZ);
radius = radius*1.413f;
Vector3 ac = group.AbsolutePosition - rayStart;
Vector3 bc = group.AbsolutePosition - rayEnd;
double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / Vector3.Distance(rayStart, rayEnd));
// Too far off ray, don't bother
if (d > radius)
return;
@@ -12106,11 +12106,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (d2 > 0)
return;
ray = new Ray(rayStart, Vector3.Normalize(rayEnd - rayStart));
EntityIntersection intersection = group.TestIntersection(ray, true, false);
// Miss.
if (!intersection.HitTF)
return;
Vector3 b1 = group.AbsolutePosition + new Vector3(minX, minY, minZ);
Vector3 b2 = group.AbsolutePosition + new Vector3(maxX, maxY, maxZ);
//m_log.DebugFormat("[LLCASTRAY]: min<{0},{1},{2}>, max<{3},{4},{5}> = hitp<{6},{7},{8}>", b1.X,b1.Y,b1.Z,b2.X,b2.Y,b2.Z,intersection.ipoint.X,intersection.ipoint.Y,intersection.ipoint.Z);
if (!(intersection.ipoint.X >= b1.X && intersection.ipoint.X <= b2.X &&
intersection.ipoint.Y >= b1.Y && intersection.ipoint.Y <= b2.Y &&
intersection.ipoint.Z >= b1.Z && intersection.ipoint.Z <= b2.Z))
return;
ContactResult result = new ContactResult ();
result.ConsumerID = group.LocalId;
// result.Depth = intersection.distance;
@@ -12384,8 +12393,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (checkPhysical || checkNonPhysical || detectPhantom)
{
ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom);
foreach (ContactResult r in objectHits)
results.Add(r);
for (int iter = 0; iter < objectHits.Length; iter++)
{
// Redistance the Depth because the Scene RayCaster returns distance from center to make the rezzing code simpler.
objectHits[iter].Depth = Vector3.Distance(objectHits[iter].Pos, rayStart);
results.Add(objectHits[iter]);
}
}
}

View File

@@ -31,7 +31,6 @@ using System.Collections.Generic;
using System.Globalization;
using System.Reflection;
using System.IO;
using System.Linq;
using System.Text;
using Microsoft.CSharp;
//using Microsoft.JScript;