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Migrate detailed "appearance show" report generation up to AvatarFactoryModule from AppearanceInfoModule so that it can be used in debug (inactive).
Further filters "debug packet <level>" to exclused [Request]ObjectPropertiesFamily if level is below 25. Adjust some method doc Minor changes to some logging messages.
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@@ -249,10 +249,12 @@ namespace OpenSim.Framework
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}
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/// <summary>
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/// Set up appearance textures.
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/// Returns boolean that indicates whether the new entries actually change the
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/// existing values.
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/// Set up appearance texture ids.
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/// </summary>
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/// <returns>
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/// True if any existing texture id was changed by the new data.
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/// False if there were no changes or no existing texture ids.
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/// </returns>
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public virtual bool SetTextureEntries(Primitive.TextureEntry textureEntry)
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{
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if (textureEntry == null)
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@@ -269,25 +271,30 @@ namespace OpenSim.Framework
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if (newface == null)
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{
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if (oldface == null) continue;
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if (oldface == null)
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continue;
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}
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else
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{
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if (oldface != null && oldface.TextureID == newface.TextureID) continue;
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if (oldface != null && oldface.TextureID == newface.TextureID)
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continue;
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}
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changed = true;
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}
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m_texture = textureEntry;
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return changed;
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}
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/// <summary>
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/// Set up visual parameters for the avatar and refresh the avatar height
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/// Returns boolean that indicates whether the new entries actually change the
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/// existing values.
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/// </summary>
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/// <returns>
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/// True if any existing visual parameter was changed by the new data.
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/// False if there were no changes or no existing visual parameters.
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/// </returns>
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public virtual bool SetVisualParams(byte[] visualParams)
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{
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if (visualParams == null)
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