diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index c49edd16e8..fc90d6066e 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -377,8 +377,21 @@ namespace OpenSim.Region.Framework.Scenes
if (part == null)
return;
- SceneObjectGroup obj = part.ParentGroup;
+ SceneObjectGroup group = part.ParentGroup;
+ if(group == null || group.IsDeleted)
+ return;
+ if (Permissions.CanMoveObject(group.UUID, remoteClient.AgentId))// && PermissionsMngr.)
+ {
+ group.GrabMovement(objectID, offset, pos, remoteClient);
+ }
+
+ // This is outside the above permissions condition
+ // so that if the object is locked the client moving the object
+ // get's it's position on the simulator even if it was the same as before
+ // This keeps the moving user's client in sync with the rest of the world.
+ group.SendGroupTerseUpdate();
+
SurfaceTouchEventArgs surfaceArg = null;
if (surfaceArgs != null && surfaceArgs.Count > 0)
surfaceArg = surfaceArgs[0];
@@ -391,9 +404,9 @@ namespace OpenSim.Region.Framework.Scenes
// or if we're meant to pass on touches anyway. Don't send to root prim
// if prim touched is the root prim as we just did it
if (((part.ScriptEvents & scriptEvents.touch) == 0) ||
- (part.PassTouches && (part.LocalId != obj.RootPart.LocalId)))
+ (part.PassTouches && (part.LocalId != group.RootPart.LocalId)))
{
- EventManager.TriggerObjectGrabbing(obj.RootPart.LocalId, part.LocalId, part.OffsetPosition, remoteClient, surfaceArg);
+ EventManager.TriggerObjectGrabbing(group.RootPart.LocalId, part.LocalId, part.OffsetPosition, remoteClient, surfaceArg);
}
}
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 7b1b3c9772..88416e4b5b 100755
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3329,7 +3329,6 @@ namespace OpenSim.Region.Framework.Scenes
client.OnObjectRequest += RequestPrim;
client.OnObjectSelect += SelectPrim;
client.OnObjectDeselect += DeselectPrim;
- client.OnGrabUpdate += m_sceneGraph.MoveObject;
client.OnSpinStart += m_sceneGraph.SpinStart;
client.OnSpinUpdate += m_sceneGraph.SpinObject;
client.OnDeRezObject += DeRezObjects;
@@ -3457,7 +3456,6 @@ namespace OpenSim.Region.Framework.Scenes
client.OnObjectRequest -= RequestPrim;
client.OnObjectSelect -= SelectPrim;
client.OnObjectDeselect -= DeselectPrim;
- client.OnGrabUpdate -= m_sceneGraph.MoveObject;
client.OnSpinStart -= m_sceneGraph.SpinStart;
client.OnSpinUpdate -= m_sceneGraph.SpinObject;
client.OnDeRezObject -= DeRezObjects;
@@ -3472,6 +3470,7 @@ namespace OpenSim.Region.Framework.Scenes
client.OnRequestObjectPropertiesFamily -= m_sceneGraph.RequestObjectPropertiesFamily;
client.OnObjectPermissions -= HandleObjectPermissionsUpdate;
client.OnGrabObject -= ProcessObjectGrab;
+ client.OnGrabUpdate -= ProcessObjectGrabUpdate;
client.OnDeGrabObject -= ProcessObjectDeGrab;
client.OnUndo -= m_sceneGraph.HandleUndo;
client.OnRedo -= m_sceneGraph.HandleRedo;
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index b65d168a91..0e5720fd91 100755
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1674,7 +1674,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
}
-
+/* moved to scene ProcessObjectGrabUpdate
///
/// Move the given object
///
@@ -1699,7 +1699,7 @@ namespace OpenSim.Region.Framework.Scenes
group.SendGroupTerseUpdate();
}
}
-
+*/
///
/// Start spinning the given object
///