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Merge branch 'master' into careminster
Conflicts: OpenSim/Framework/Watchdog.cs OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
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@@ -401,9 +401,9 @@ namespace OpenSim.Region.Framework.Scenes
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if (Entities.ContainsKey(sceneObject.UUID))
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{
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// m_log.DebugFormat(
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// "[SCENEGRAPH]: Scene graph for {0} already contains object {1} in AddSceneObject()",
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// m_parentScene.RegionInfo.RegionName, sceneObject.UUID);
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m_log.DebugFormat(
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"[SCENEGRAPH]: Scene graph for {0} already contains object {1} in AddSceneObject()",
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m_parentScene.RegionInfo.RegionName, sceneObject.UUID);
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return false;
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}
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@@ -1037,6 +1037,18 @@ namespace OpenSim.Region.Framework.Scenes
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return result;
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}
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/// <summary>
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/// Get all the scene object groups.
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/// </summary>
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/// <returns>
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/// The scene object groups. If the scene is empty then an empty list is returned.
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/// </returns>
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protected internal List<SceneObjectGroup> GetSceneObjectGroups()
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{
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lock (SceneObjectGroupsByFullID)
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return new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values);
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}
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/// <summary>
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/// Get a group in the scene
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/// </summary>
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@@ -1180,11 +1192,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="action"></param>
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protected internal void ForEachSOG(Action<SceneObjectGroup> action)
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{
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List<SceneObjectGroup> objlist;
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lock (SceneObjectGroupsByFullID)
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objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values);
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foreach (SceneObjectGroup obj in objlist)
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foreach (SceneObjectGroup obj in GetSceneObjectGroups())
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{
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try
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{
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