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https://github.com/opensim/opensim.git
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Merge branch 'master' into careminster
Conflicts: OpenSim/Framework/Watchdog.cs OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
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@@ -2725,6 +2725,41 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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public void osNpcTouch(LSL_Key npcLSL_Key, LSL_Key object_key, LSL_Integer link_num)
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{
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CheckThreatLevel(ThreatLevel.High, "osNpcTouch");
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m_host.AddScriptLPS(1);
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INPCModule module = World.RequestModuleInterface<INPCModule>();
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int linkNum = link_num.value;
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if (module != null || (linkNum < 0 && linkNum != ScriptBaseClass.LINK_THIS))
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{
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UUID npcId;
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if (!UUID.TryParse(npcLSL_Key, out npcId) || !module.CheckPermissions(npcId, m_host.OwnerID))
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return;
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SceneObjectPart part = null;
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UUID objectId;
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if (UUID.TryParse(LSL_String.ToString(object_key), out objectId))
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part = World.GetSceneObjectPart(objectId);
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if (part == null)
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return;
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if (linkNum != ScriptBaseClass.LINK_THIS)
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{
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if (linkNum == 0 || linkNum == ScriptBaseClass.LINK_ROOT)
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{ // 0 and 1 are treated as root, find the root if the current part isnt it
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if (!part.IsRoot)
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part = part.ParentGroup.RootPart;
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}
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else
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{ // Find the prim with the given link number if not found then fail silently
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part = part.ParentGroup.GetLinkNumPart(linkNum);
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if (part == null)
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return;
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}
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}
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module.Touch(npcId, part.UUID);
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}
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}
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/// <summary>
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/// Save the current appearance of the script owner permanently to the named notecard.
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/// </summary>
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@@ -3203,13 +3238,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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CheckThreatLevel(ThreatLevel.High, "osForceAttachToAvatarFromInventory");
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m_host.AddScriptLPS(1);
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ForceAttachToAvatarFromInventory(m_host.OwnerID, itemName, attachmentPoint);
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}
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public void osForceAttachToOtherAvatarFromInventory(string rawAvatarId, string itemName, int attachmentPoint)
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{
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CheckThreatLevel(ThreatLevel.Severe, "osForceAttachToOtherAvatarFromInventory");
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m_host.AddScriptLPS(1);
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UUID avatarId;
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if (!UUID.TryParse(rawAvatarId, out avatarId))
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return;
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ForceAttachToAvatarFromInventory(avatarId, itemName, attachmentPoint);
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}
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public void ForceAttachToAvatarFromInventory(UUID avatarId, string itemName, int attachmentPoint)
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{
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IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
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if (attachmentsModule == null)
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return;
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m_host.AddScriptLPS(1);
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InitLSL();
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TaskInventoryItem item = m_host.Inventory.GetInventoryItem(itemName);
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@@ -3232,7 +3286,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return;
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}
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ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
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ScenePresence sp = World.GetScenePresence(avatarId);
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if (sp == null)
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return;
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@@ -101,18 +101,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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// Attachment commands
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/// <summary>
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/// Attach the object containing this script to the avatar that owns it without checking for PERMISSION_ATTACH
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/// Attach the object containing this script to the avatar that owns it without asking for PERMISSION_ATTACH
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/// </summary>
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/// <param name='attachment'>The attachment point. For example, ATTACH_CHEST</param>
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void osForceAttachToAvatar(int attachment);
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/// <summary>
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/// Attach the inventory item in the object containing this script to the avatar that owns it without checking for PERMISSION_ATTACH
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/// Attach an inventory item in the object containing this script to the avatar that owns it without asking for PERMISSION_ATTACH
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/// </summary>
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/// <remarks>
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/// Nothing happens if the owner is not in the region.
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/// </remarks>
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/// <param name='itemName'>Tha name of the item. If this is not found then a warning is said to the owner</param>
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/// <param name='attachment'>The attachment point. For example, ATTACH_CHEST</param>
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void osForceAttachToAvatarFromInventory(string itemName, int attachment);
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/// <summary>
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/// Attach an inventory item in the object containing this script to any avatar in the region without asking for PERMISSION_ATTACH
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/// </summary>
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/// <remarks>
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/// Nothing happens if the avatar is not in the region.
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/// </remarks>
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/// <param name='rawAvatarId'>The UUID of the avatar to which to attach. Nothing happens if this is not a UUID</para>
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/// <param name='itemName'>The name of the item. If this is not found then a warning is said to the owner</param>
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/// <param name='attachment'>The attachment point. For example, ATTACH_CHEST</param>
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void osForceAttachToOtherAvatarFromInventory(string rawAvatarId, string itemName, int attachmentPoint);
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/// <summary>
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/// Detach the object containing this script from the avatar it is attached to without checking for PERMISSION_ATTACH
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/// </summary>
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@@ -231,6 +245,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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void osNpcRemove(key npc);
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void osNpcPlayAnimation(LSL_Key npc, string animation);
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void osNpcStopAnimation(LSL_Key npc, string animation);
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void osNpcTouch(LSL_Key npcLSL_Key, LSL_Key object_key, LSL_Integer link_num);
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void osNpcWhisper(key npc, int channel, string message);
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LSL_Key osOwnerSaveAppearance(string notecard);
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@@ -301,6 +301,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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m_OSSL_Functions.osForceAttachToAvatarFromInventory(itemName, attachmentPoint);
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}
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public void osForceAttachToOtherAvatarFromInventory(string rawAvatarId, string itemName, int attachmentPoint)
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{
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m_OSSL_Functions.osForceAttachToOtherAvatarFromInventory(rawAvatarId, itemName, attachmentPoint);
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}
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public void osForceDetachFromAvatar()
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{
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m_OSSL_Functions.osForceDetachFromAvatar();
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@@ -626,6 +631,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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m_OSSL_Functions.osNpcWhisper(npc, channel, message);
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}
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public void osNpcTouch(LSL_Key npcLSL_Key, LSL_Key object_key, LSL_Integer link_num)
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{
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m_OSSL_Functions.osNpcTouch(npcLSL_Key, object_key, link_num);
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}
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public LSL_Key osOwnerSaveAppearance(string notecard)
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{
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return m_OSSL_Functions.osOwnerSaveAppearance(notecard);
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