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synced 2026-08-07 17:55:48 +08:00
Some refactoring from about a week ago that I forgot to commit, of AssetTransactionModule to cut down on number of classes and to work towards having a base AssetXferUploader class than can be shared with EstateTerrainXferHandler
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@@ -42,7 +42,16 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
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private bool m_dumpAssetsToFile = false;
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private Scene m_scene = null;
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private AgentAssetTransactionsManager m_transactionManager;
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public Scene MyScene
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{
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get{ return m_scene;}
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}
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/// <summary>
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/// Each agent has its own singleton collection of transactions
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/// </summary>
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private Dictionary<UUID, AgentAssetTransactions> AgentTransactions =
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new Dictionary<UUID, AgentAssetTransactions>();
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public AssetTransactionModule()
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@@ -50,40 +59,6 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
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// System.Console.WriteLine("creating AgentAssetTransactionModule");
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}
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#region IAgentAssetTransactions Members
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public void HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID,
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uint callbackID, string description, string name, sbyte invType,
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sbyte type, byte wearableType, uint nextOwnerMask)
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{
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m_transactionManager.HandleItemCreationFromTransaction(remoteClient, transactionID, folderID, callbackID, description, name, invType, type,
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wearableType, nextOwnerMask);
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}
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public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID, InventoryItemBase item)
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{
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m_transactionManager.HandleItemUpdateFromTransaction(remoteClient, transactionID, item);
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}
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public void HandleTaskItemUpdateFromTransaction(
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IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item)
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{
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m_transactionManager.HandleTaskItemUpdateFromTransaction(remoteClient, part, transactionID, item);
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}
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public void RequestXferFromClient(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type,
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byte[] data, bool storeLocal, bool tempFile)
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{
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m_transactionManager.HandleUDPUploadRequest(remoteClient, assetID, transaction, type, data, storeLocal, tempFile);
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}
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public void RemoveAgentAssetTransactions(UUID userID)
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{
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m_transactionManager.RemoveAgentAssetTransactions(userID);
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}
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#endregion
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#region IRegionModule Members
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public void Initialise(Scene scene, IConfigSource config)
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@@ -105,16 +80,13 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
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try
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{
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m_dumpAssetsToFile = config.Configs["StandAlone"].GetBoolean("dump_assets_to_file", false);
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m_transactionManager = new AgentAssetTransactionsManager(m_scene, m_dumpAssetsToFile);
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}
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catch (Exception)
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{
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m_transactionManager = new AgentAssetTransactionsManager(m_scene, false);
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}
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}
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else
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{
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m_transactionManager = new AgentAssetTransactionsManager(m_scene, false);
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}
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}
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}
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@@ -141,8 +113,177 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
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public void NewClient(IClientAPI client)
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{
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client.OnAssetUploadRequest += m_transactionManager.HandleUDPUploadRequest;
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client.OnXferReceive += m_transactionManager.HandleXfer;
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client.OnAssetUploadRequest += HandleUDPUploadRequest;
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client.OnXferReceive += HandleXfer;
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}
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#region AgentAssetTransactions
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/// <summary>
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/// Get the collection of asset transactions for the given user. If one does not already exist, it
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/// is created.
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/// </summary>
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/// <param name="userID"></param>
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/// <returns></returns>
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private AgentAssetTransactions GetUserTransactions(UUID userID)
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{
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lock (AgentTransactions)
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{
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if (!AgentTransactions.ContainsKey(userID))
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{
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AgentAssetTransactions transactions = new AgentAssetTransactions(userID, this, m_dumpAssetsToFile);
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AgentTransactions.Add(userID, transactions);
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}
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return AgentTransactions[userID];
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}
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}
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/// <summary>
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/// Remove the given agent asset transactions. This should be called when a client is departing
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/// from a scene (and hence won't be making any more transactions here).
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/// </summary>
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/// <param name="userID"></param>
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public void RemoveAgentAssetTransactions(UUID userID)
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{
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// m_log.DebugFormat("Removing agent asset transactions structure for agent {0}", userID);
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lock (AgentTransactions)
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{
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AgentTransactions.Remove(userID);
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}
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}
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/// <summary>
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/// Create an inventory item from data that has been received through a transaction.
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///
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/// This is called when new clothing or body parts are created. It may also be called in other
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/// situations.
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="transactionID"></param>
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/// <param name="folderID"></param>
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/// <param name="callbackID"></param>
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/// <param name="description"></param>
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/// <param name="name"></param>
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/// <param name="invType"></param>
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/// <param name="type"></param>
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/// <param name="wearableType"></param>
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/// <param name="nextOwnerMask"></param>
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public void HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID,
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uint callbackID, string description, string name, sbyte invType,
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sbyte type, byte wearableType, uint nextOwnerMask)
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{
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// m_log.DebugFormat(
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// "[TRANSACTIONS MANAGER] Called HandleItemCreationFromTransaction with item {0}", name);
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AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
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transactions.RequestCreateInventoryItem(
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remoteClient, transactionID, folderID, callbackID, description,
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name, invType, type, wearableType, nextOwnerMask);
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}
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/// <summary>
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/// Update an inventory item with data that has been received through a transaction.
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///
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/// This is called when clothing or body parts are updated (for instance, with new textures or
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/// colours). It may also be called in other situations.
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="transactionID"></param>
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/// <param name="item"></param>
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public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID,
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InventoryItemBase item)
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{
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// m_log.DebugFormat(
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// "[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}",
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// item.Name);
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AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
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transactions.RequestUpdateInventoryItem(remoteClient, transactionID, item);
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}
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/// <summary>
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/// Update a task inventory item with data that has been received through a transaction.
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///
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/// This is currently called when, for instance, a notecard in a prim is saved. The data is sent
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/// up through a single AssetUploadRequest. A subsequent UpdateTaskInventory then references the transaction
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/// and comes through this method.
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="transactionID"></param>
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/// <param name="item"></param>
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public void HandleTaskItemUpdateFromTransaction(
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IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item)
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{
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// m_log.DebugFormat(
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// "[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0}",
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// item.Name);
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AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
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transactions.RequestUpdateTaskInventoryItem(remoteClient, part, transactionID, item);
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}
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/// <summary>
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/// Request that a client (agent) begin an asset transfer.
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="assetID"></param>
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/// <param name="transaction"></param>
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/// <param name="type"></param>
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/// <param name="data"></param></param>
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/// <param name="tempFile"></param>
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public void HandleUDPUploadRequest(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type,
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byte[] data, bool storeLocal, bool tempFile)
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{
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//System.Console.WriteLine("HandleUDPUploadRequest - assetID: " + assetID.ToString() + " transaction: " + transaction.ToString() + " type: " + type.ToString() + " storelocal: " + storeLocal + " tempFile: " + tempFile);
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if (((AssetType)type == AssetType.Texture ||
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(AssetType)type == AssetType.Sound ||
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(AssetType)type == AssetType.TextureTGA ||
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(AssetType)type == AssetType.Animation) &&
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tempFile == false)
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{
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Scene scene = (Scene)remoteClient.Scene;
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IMoneyModule mm = scene.RequestModuleInterface<IMoneyModule>();
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if (mm != null)
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{
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if (!mm.UploadCovered(remoteClient))
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{
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remoteClient.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
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return;
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}
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}
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}
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//Console.WriteLine("asset upload of " + assetID);
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AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
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AssetXferUploader uploader = transactions.RequestXferUploader(transaction);
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if (uploader != null)
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{
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uploader.Initialise(remoteClient, assetID, transaction, type, data, storeLocal, tempFile);
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}
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}
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/// <summary>
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/// Handle asset transfer data packets received in response to the asset upload request in
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/// HandleUDPUploadRequest()
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="xferID"></param>
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/// <param name="packetID"></param>
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/// <param name="data"></param>
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public void HandleXfer(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data)
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{
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//System.Console.WriteLine("xferID: " + xferID + " packetID: " + packetID + " data!");
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AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
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transactions.HandleXfer(xferID, packetID, data);
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}
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#endregion
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}
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}
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