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From: Chris Yeoh <cyeoh@au1.ibm.com>
The attached patch implements llPassTouches. It has been added to the export/import XML along with the flag for AllowedInventoryDrop. The MySQL backend has been updated as well, though I haven't done one of those before so could do with a check. I added the migration mysql file as well. The other data backends need updating as well.
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@@ -251,10 +251,16 @@ namespace OpenSim.Region.Framework.Scenes
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// If the touched prim handles touches, deliver it
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// If not, deliver to root prim
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if ((part.ScriptEvents & scriptEvents.touch_start) != 0)
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if ((part.ScriptEvents & scriptEvents.touch_start) != 0)
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EventManager.TriggerObjectGrab(part.LocalId, 0, part.OffsetPosition, remoteClient, surfaceArg);
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else
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// Deliver to the root prim if the touched prim doesn't handle touches
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// or if we're meant to pass on touches anyway. Don't send to root prim
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// if prim touched is the root prim as we just did it
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if (((part.ScriptEvents & scriptEvents.touch_start) == 0) ||
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(part.PassTouches && (part.LocalId != obj.RootPart.LocalId)))
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{
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EventManager.TriggerObjectGrab(obj.RootPart.LocalId, part.LocalId, part.OffsetPosition, remoteClient, surfaceArg);
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}
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return;
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}
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