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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
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@@ -2283,7 +2283,8 @@ namespace OpenSim.Region.Framework.Scenes
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if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
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sourcePart.Inventory.RemoveInventoryItem(item.ItemID);
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}
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group.FromPartID = sourcePart.UUID;
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AddNewSceneObject(group, true, pos, rot, vel);
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// We can only call this after adding the scene object, since the scene object references the scene
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@@ -26,6 +26,7 @@
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*/
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using System;
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using System.ComponentModel;
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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@@ -910,6 +911,14 @@ namespace OpenSim.Region.Framework.Scenes
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/// </remarks>
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public UUID FromItemID { get; set; }
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/// <summary>
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/// Refers to the SceneObjectPart.UUID property of the object that this object was rezzed from, if applicable.
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/// </summary>
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/// <remarks>
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/// If not applicable will be UUID.Zero
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/// </remarks>
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public UUID FromPartID { get; set; }
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/// <summary>
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/// The folder ID that this object was rezzed from, if applicable.
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/// </summary>
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@@ -941,6 +950,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// The original SceneObjectPart will be used rather than a copy, preserving
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/// its existing localID and UUID.
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/// </summary>
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/// <param name='part'>Root part for this scene object.</param>
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public SceneObjectGroup(SceneObjectPart part)
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{
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SetRootPart(part);
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@@ -3081,7 +3081,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <summary>
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/// Schedule a terse update for this prim. Terse updates only send position,
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/// rotation, velocity, rotational velocity and shape information.
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/// rotation, velocity and rotational velocity information.
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/// </summary>
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public void ScheduleTerseUpdate()
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{
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