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- add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of it
- trim trailing whitespace
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@@ -45,7 +45,7 @@ namespace OpenSim.Framework.Communications.Cache
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}
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public override void StoreAsset(AssetBase asset)
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{
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byte[] idBytes = asset.FullID.Guid.ToByteArray();
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byte[] idBytes = asset.Metadata.FullID.Guid.ToByteArray();
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string cdir = m_dir + Path.DirectorySeparatorChar + idBytes[0]
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+ Path.DirectorySeparatorChar + idBytes[1];
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@@ -56,7 +56,7 @@ namespace OpenSim.Framework.Communications.Cache
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if (!Directory.Exists(cdir))
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Directory.CreateDirectory(cdir);
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FileStream x = new FileStream(cdir + Path.DirectorySeparatorChar + asset.FullID + ".xml", FileMode.Create);
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FileStream x = new FileStream(cdir + Path.DirectorySeparatorChar + asset.Metadata.FullID + ".xml", FileMode.Create);
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m_xs.Serialize(x, asset);
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x.Flush();
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