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- add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of it
- trim trailing whitespace
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@@ -159,7 +159,7 @@ namespace OpenSim.Framework.Communications.Capabilities
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m_capsHandlers["SEED"] = new RestStreamHandler("POST", capsBase + m_requestPath, CapsRequest);
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m_log.DebugFormat(
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"[CAPS]: Registered seed capability {0} for {1}", capsBase + m_requestPath, m_agentID);
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//m_capsHandlers["MapLayer"] =
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// new LLSDStreamhandler<OSDMapRequest, OSDMapLayerResponse>("POST",
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// capsBase + m_mapLayerPath,
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@@ -247,9 +247,9 @@ namespace OpenSim.Framework.Communications.Capabilities
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//m_log.Debug("[CAPS]: Seed Caps Request in region: " + m_regionName);
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string result = LLSDHelpers.SerialiseLLSDReply(m_capsHandlers.CapsDetails);
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//m_log.DebugFormat("[CAPS] CapsRequest {0}", result);
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return result;
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}
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@@ -569,7 +569,7 @@ namespace OpenSim.Framework.Communications.Capabilities
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m_httpListener.AddStreamHandler(
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new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
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string protocol = "http://";
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if (m_httpListener.UseSSL)
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@@ -648,7 +648,7 @@ namespace OpenSim.Framework.Communications.Capabilities
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/// <returns></returns>
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public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest)
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{
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if (llsdRequest.asset_type == "texture" ||
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if (llsdRequest.asset_type == "texture" ||
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llsdRequest.asset_type == "animation" ||
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llsdRequest.asset_type == "sound")
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{
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@@ -741,9 +741,9 @@ namespace OpenSim.Framework.Communications.Capabilities
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AssetBase asset;
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asset = new AssetBase();
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asset.FullID = assetID;
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asset.Type = assType;
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asset.Name = assetName;
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asset.Metadata.FullID = assetID;
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asset.Metadata.Type = assType;
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asset.Metadata.Name = assetName;
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asset.Data = data;
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m_assetCache.AddAsset(asset);
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@@ -751,7 +751,7 @@ namespace OpenSim.Framework.Communications.Capabilities
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item.Owner = m_agentID;
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item.Creator = m_agentID;
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item.ID = inventoryItem;
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item.AssetID = asset.FullID;
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item.AssetID = asset.Metadata.FullID;
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item.Description = assetDescription;
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item.Name = assetName;
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item.AssetType = assType;
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