- add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of it

- trim trailing whitespace
This commit is contained in:
Mike Mazur
2009-02-04 00:01:36 +00:00
parent 1adb8c33b2
commit 0c03a48fb2
33 changed files with 861 additions and 810 deletions

View File

@@ -159,7 +159,7 @@ namespace OpenSim.Framework.Communications.Capabilities
m_capsHandlers["SEED"] = new RestStreamHandler("POST", capsBase + m_requestPath, CapsRequest);
m_log.DebugFormat(
"[CAPS]: Registered seed capability {0} for {1}", capsBase + m_requestPath, m_agentID);
//m_capsHandlers["MapLayer"] =
// new LLSDStreamhandler<OSDMapRequest, OSDMapLayerResponse>("POST",
// capsBase + m_mapLayerPath,
@@ -247,9 +247,9 @@ namespace OpenSim.Framework.Communications.Capabilities
//m_log.Debug("[CAPS]: Seed Caps Request in region: " + m_regionName);
string result = LLSDHelpers.SerialiseLLSDReply(m_capsHandlers.CapsDetails);
//m_log.DebugFormat("[CAPS] CapsRequest {0}", result);
return result;
}
@@ -569,7 +569,7 @@ namespace OpenSim.Framework.Communications.Capabilities
m_httpListener.AddStreamHandler(
new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
string protocol = "http://";
if (m_httpListener.UseSSL)
@@ -648,7 +648,7 @@ namespace OpenSim.Framework.Communications.Capabilities
/// <returns></returns>
public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest)
{
if (llsdRequest.asset_type == "texture" ||
if (llsdRequest.asset_type == "texture" ||
llsdRequest.asset_type == "animation" ||
llsdRequest.asset_type == "sound")
{
@@ -741,9 +741,9 @@ namespace OpenSim.Framework.Communications.Capabilities
AssetBase asset;
asset = new AssetBase();
asset.FullID = assetID;
asset.Type = assType;
asset.Name = assetName;
asset.Metadata.FullID = assetID;
asset.Metadata.Type = assType;
asset.Metadata.Name = assetName;
asset.Data = data;
m_assetCache.AddAsset(asset);
@@ -751,7 +751,7 @@ namespace OpenSim.Framework.Communications.Capabilities
item.Owner = m_agentID;
item.Creator = m_agentID;
item.ID = inventoryItem;
item.AssetID = asset.FullID;
item.AssetID = asset.Metadata.FullID;
item.Description = assetDescription;
item.Name = assetName;
item.AssetType = assType;