- add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of it

- trim trailing whitespace
This commit is contained in:
Mike Mazur
2009-02-04 00:01:36 +00:00
parent 1adb8c33b2
commit 0c03a48fb2
33 changed files with 861 additions and 810 deletions

View File

@@ -72,7 +72,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
}
public void HandleXfer(ulong xferID, uint packetID, byte[] data)
{
{
lock (XferUploaders)
{
foreach (AssetXferUploader uploader in XferUploaders.Values)
@@ -97,8 +97,8 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
wearableType, nextOwnerMask);
}
}
/// <summary>
/// Get an uploaded asset. If the data is successfully retrieved, the transaction will be removed.
@@ -171,10 +171,10 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
"[ASSET TRANSACTIONS]: Updating task item {0} in {1} with asset in transaction {2}",
item.Name, part.Name, transactionID);
asset.Name = item.Name;
asset.Description = item.Description;
asset.Type = (sbyte)item.Type;
item.AssetID = asset.FullID;
asset.Metadata.Name = item.Name;
asset.Metadata.Description = item.Description;
asset.Metadata.Type = (sbyte)item.Type;
item.AssetID = asset.Metadata.FullID;
Manager.MyScene.CommsManager.AssetCache.AddAsset(asset);
@@ -206,14 +206,14 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
asset = GetTransactionAsset(transactionID);
}
if (asset != null && asset.FullID == assetID)
if (asset != null && asset.Metadata.FullID == assetID)
{
// Assets never get updated, new ones get created
asset.FullID = UUID.Random();
asset.Name = item.Name;
asset.Description = item.Description;
asset.Type = (sbyte)item.AssetType;
item.AssetID = asset.FullID;
asset.Metadata.FullID = UUID.Random();
asset.Metadata.Name = item.Name;
asset.Metadata.Description = item.Description;
asset.Metadata.Type = (sbyte)item.AssetType;
item.AssetID = asset.Metadata.FullID;
Manager.MyScene.CommsManager.AssetCache.AddAsset(asset);
}

View File

@@ -113,17 +113,17 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
{
ourClient = remoteClient;
m_asset = new AssetBase();
m_asset.FullID = assetID;
m_asset.Type = type;
m_asset.Metadata.FullID = assetID;
m_asset.Metadata.Type = type;
m_asset.Data = data;
m_asset.Name = "blank";
m_asset.Description = "empty";
m_asset.Local = storeLocal;
m_asset.Temporary = tempFile;
m_asset.Metadata.Name = "blank";
m_asset.Metadata.Description = "empty";
m_asset.Metadata.Local = storeLocal;
m_asset.Metadata.Temporary = tempFile;
TransactionID = transaction;
m_storeLocal = storeLocal;
if (m_asset.Data.Length > 2)
{
SendCompleteMessage();
@@ -140,12 +140,12 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
protected void RequestStartXfer()
{
XferID = Util.GetNextXferID();
ourClient.SendXferRequest(XferID, m_asset.Type, m_asset.FullID, 0, new byte[0]);
ourClient.SendXferRequest(XferID, m_asset.Metadata.Type, m_asset.Metadata.FullID, 0, new byte[0]);
}
protected void SendCompleteMessage()
{
ourClient.SendAssetUploadCompleteMessage(m_asset.Type, true, m_asset.FullID);
ourClient.SendAssetUploadCompleteMessage(m_asset.Metadata.Type, true, m_asset.Metadata.FullID);
m_finished = true;
if (m_createItem)
@@ -164,7 +164,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
DateTime now = DateTime.Now;
string filename =
String.Format("{6}_{7}_{0:d2}{1:d2}{2:d2}_{3:d2}{4:d2}{5:d2}.dat", now.Year, now.Month, now.Day,
now.Hour, now.Minute, now.Second, m_asset.Name, m_asset.Type);
now.Hour, now.Minute, now.Second, m_asset.Metadata.Name, m_asset.Metadata.Type);
SaveAssetToFile(filename, m_asset.Data);
}
}
@@ -196,9 +196,9 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
this.invType = invType;
this.wearableType = wearableType;
nextPerm = nextOwnerMask;
m_asset.Name = name;
m_asset.Description = description;
m_asset.Type = type;
m_asset.Metadata.Name = name;
m_asset.Metadata.Description = description;
m_asset.Metadata.Type = type;
if (m_finished)
{
@@ -211,7 +211,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
}
}
private void DoCreateItem()
{
m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(m_asset);
@@ -225,7 +225,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
item.Owner = ourClient.AgentId;
item.Creator = ourClient.AgentId;
item.ID = UUID.Random();
item.AssetID = m_asset.FullID;
item.AssetID = m_asset.Metadata.FullID;
item.Description = m_description;
item.Name = m_name;
item.AssetType = type;
@@ -245,9 +245,9 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
else
{
m_log.ErrorFormat(
"[ASSET TRANSACTIONS]: Could not find user {0} for inventory item creation",
"[ASSET TRANSACTIONS]: Could not find user {0} for inventory item creation",
ourClient.AgentId);
}
}
}
/// <summary>
@@ -260,7 +260,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
{
return m_asset;
}
return null;
}
}

View File

@@ -55,7 +55,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
/// </summary>
private AssetBase m_asset;
//public UUID assetID { get { return m_asset.FullID; } }
//public UUID assetID { get { return m_asset.Metadata.FullID; } }
// private bool m_cancel = false;
@@ -93,7 +93,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
get { return false; }
set
{
// m_cancel = value;
// m_cancel = value;
}
}
@@ -102,7 +102,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
get { return false; }
set
{
// m_sending = value;
// m_sending = value;
}
}
@@ -117,7 +117,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
// See ITextureSender
public bool SendTexturePacket()
{
//m_log.DebugFormat("[TEXTURE SENDER]: Sending packet for {0}", m_asset.FullID);
//m_log.DebugFormat("[TEXTURE SENDER]: Sending packet for {0}", m_asset.Metadata.FullID);
SendPacket();
counter++;
@@ -154,7 +154,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
{
if (NumPackets == 0)
{
RequestUser.SendImageFirstPart(1, m_asset.FullID, (uint)m_asset.Data.Length, m_asset.Data, 2);
RequestUser.SendImageFirstPart(1, m_asset.Metadata.FullID, (uint)m_asset.Data.Length, m_asset.Data, 2);
PacketCounter++;
}
else
@@ -163,7 +163,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
Array.Copy(m_asset.Data, 0, ImageData1, 0, 600);
RequestUser.SendImageFirstPart(
(ushort)(NumPackets), m_asset.FullID, (uint)m_asset.Data.Length, ImageData1, 2);
(ushort)(NumPackets), m_asset.Metadata.FullID, (uint)m_asset.Data.Length, ImageData1, 2);
PacketCounter++;
}
}
@@ -179,11 +179,11 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
catch (ArgumentOutOfRangeException)
{
m_log.Error("[TEXTURE SENDER]: Unable to separate texture into multiple packets: Array bounds failure on asset:" +
m_asset.FullID.ToString());
m_asset.Metadata.ID);
return;
}
RequestUser.SendImageNextPart((ushort)PacketCounter, m_asset.FullID, imageData);
RequestUser.SendImageNextPart((ushort)PacketCounter, m_asset.Metadata.FullID, imageData);
PacketCounter++;
}
}

View File

@@ -46,7 +46,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Archiver
public class InventoryArchiveReadRequest
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected Scene scene;
protected TarArchiveReader archive;
private static System.Text.ASCIIEncoding m_asciiEncoding = new System.Text.ASCIIEncoding();
@@ -65,7 +65,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Archiver
InventoryItemBase item = new InventoryItemBase();
StringReader sr = new StringReader(contents);
XmlTextReader reader = new XmlTextReader(sr);
if (contents.Equals("")) return null;
reader.ReadStartElement("InventoryObject");
@@ -79,7 +79,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Archiver
item.InvType = System.Convert.ToInt32(reader.ReadString());
reader.ReadEndElement();
reader.ReadStartElement("CreatorUUID");
item.Creator = UUID.Parse(reader.ReadString());
item.Creator = UUID.Parse(reader.ReadString());
reader.ReadEndElement();
reader.ReadStartElement("CreationDate");
item.CreationDate = System.Convert.ToInt32(reader.ReadString());
@@ -94,7 +94,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Archiver
}
else
{
reader.ReadStartElement("Description");
reader.ReadStartElement("Description");
item.Description = reader.ReadString();
reader.ReadEndElement();
}
@@ -145,7 +145,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Archiver
int successfulAssetRestores = 0;
int failedAssetRestores = 0;
int successfulItemRestores = 0;
UserProfileData userProfile = commsManager.UserService.GetUserProfile(firstName, lastName);
if (null == userProfile)
{
@@ -157,28 +157,28 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Archiver
if (null == userInfo)
{
m_log.ErrorFormat(
"[CONSOLE]: Failed to find user info for {0} {1} {2}",
"[CONSOLE]: Failed to find user info for {0} {1} {2}",
firstName, lastName, userProfile.ID);
return;
}
if (!userInfo.HasReceivedInventory)
{
m_log.ErrorFormat(
"[CONSOLE]: Have not yet received inventory info for user {0} {1} {2}",
"[CONSOLE]: Have not yet received inventory info for user {0} {1} {2}",
firstName, lastName, userProfile.ID);
return;
}
}
InventoryFolderImpl inventoryFolder = userInfo.RootFolder.FindFolderByPath(invPath);
if (null == inventoryFolder)
{
// TODO: Later on, automatically create this folder if it does not exist
m_log.ErrorFormat("[ARCHIVER]: Inventory path {0} does not exist", invPath);
return;
}
@@ -202,17 +202,17 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Archiver
else
{
InventoryItemBase item = loadInvItem(filePath, m_asciiEncoding.GetString(data));
if (item != null)
if (item != null)
{
item.Creator = userProfile.ID;
item.Owner = userProfile.ID;
// Reset folder ID to the one in which we want to load it
// TODO: Properly restore entire folder structure. At the moment all items are dumped in this
// single folder no matter where in the saved folder structure they are.
item.Folder = inventoryFolder.ID;
userInfo.AddItem(item);
successfulItemRestores++;
}
@@ -258,7 +258,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Archiver
AssetBase asset = new AssetBase(new UUID(uuid), "RandomName");
asset.Type = assetType;
asset.Metadata.Type = assetType;
asset.Data = data;
scene.AssetCache.AddAsset(asset);

View File

@@ -231,21 +231,21 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
// Create a new asset for user
AssetBase asset = new AssetBase();
asset.FullID = UUID.Random();
asset.Metadata.FullID = UUID.Random();
asset.Data = assetData;
asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000);
asset.Type = 0;
asset.Description = "dynamic image";
asset.Local = false;
asset.Temporary = true;
asset.Metadata.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000);
asset.Metadata.Type = 0;
asset.Metadata.Description = "dynamic image";
asset.Metadata.Local = false;
asset.Metadata.Temporary = true;
scene.AssetCache.AddAsset(asset);
LastAssetID = asset.FullID;
LastAssetID = asset.Metadata.FullID;
IJ2KDecoder cacheLayerDecode = scene.RequestModuleInterface<IJ2KDecoder>();
if (cacheLayerDecode != null)
{
cacheLayerDecode.syncdecode(asset.FullID, asset.Data);
cacheLayerDecode.syncdecode(asset.Metadata.FullID, asset.Data);
}
cacheLayerDecode = null;
@@ -256,7 +256,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
UUID oldID = tmptex.DefaultTexture.TextureID;
scene.AssetCache.ExpireAsset(oldID);
tmptex.DefaultTexture.TextureID = asset.FullID;
tmptex.DefaultTexture.TextureID = asset.Metadata.FullID;
// I'm pretty sure we always want to force this to true
tmptex.DefaultTexture.Fullbright = true;
@@ -287,7 +287,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
try
{
result = OpenJPEG.EncodeFromImage(joint, true);
}
}
catch (Exception)
{
Console.WriteLine(

View File

@@ -66,12 +66,12 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
m_loadStream = new GZipStream(GetStream(loadPath), CompressionMode.Decompress);
m_errorMessage = String.Empty;
}
public ArchiveReadRequest(Scene scene, Stream loadStream)
{
m_scene = scene;
m_loadStream = loadStream;
}
}
/// <summary>
/// Dearchive the region embodied in this request.
@@ -81,7 +81,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
// The same code can handle dearchiving 0.1 and 0.2 OpenSim Archive versions
DearchiveRegion0DotStar();
}
private void DearchiveRegion0DotStar()
{
int successfulAssetRestores = 0;
@@ -98,12 +98,12 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
byte[] data;
TarArchiveReader.TarEntryType entryType;
while ((data = archive.ReadEntry(out filePath, out entryType)) != null)
{
//m_log.DebugFormat(
// "[ARCHIVER]: Successfully read {0} ({1} bytes)}", filePath, data.Length);
if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType)
if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType)
{
m_log.WarnFormat("[ARCHIVER]: Ignoring directory entry {0}",
filePath);
@@ -133,7 +133,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
LoadRegionSettings(filePath, data);
}
}
//m_log.Debug("[ARCHIVER]: Reached end of archive");
archive.Close();
@@ -154,10 +154,10 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
m_log.ErrorFormat("[ARCHIVER]: Failed to load {0} assets", failedAssetRestores);
m_errorMessage += String.Format("Failed to load {0} assets", failedAssetRestores);
}
m_log.Info("[ARCHIVER]: Clearing all existing scene objects");
m_scene.DeleteAllSceneObjects();
// Reload serialized prims
m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count);
@@ -176,10 +176,10 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
// Try to retain the original creator/owner/lastowner if their uuid is present on this grid
// otherwise, use the master avatar uuid instead
UUID masterAvatarId = m_scene.RegionInfo.MasterAvatarAssignedUUID;
if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero)
masterAvatarId = m_scene.RegionInfo.EstateSettings.EstateOwner;
foreach (SceneObjectPart part in sceneObject.Children.Values)
{
if (!resolveUserUuid(part.CreatorID))
@@ -233,7 +233,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
{
sceneObject.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 0);
}
m_scene.EventManager.TriggerOarFileLoaded(m_errorMessage);
}
@@ -290,12 +290,12 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
//m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
AssetBase asset = new AssetBase(new UUID(uuid), String.Empty);
asset.Type = assetType;
asset.Metadata.Type = assetType;
asset.Data = data;
m_scene.AssetCache.AddAsset(asset);
/**
/**
* Create layers on decode for image assets. This is likely to significantly increase the time to load archives so
* it might be best done when dearchive takes place on a separate thread
if (asset.Type=AssetType.Texture)
@@ -317,7 +317,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
return false;
}
}
/// <summary>
/// Load region settings data
/// </summary>
@@ -329,7 +329,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
private bool LoadRegionSettings(string settingsPath, byte[] data)
{
RegionSettings loadedRegionSettings;
try
{
loadedRegionSettings = RegionSettingsSerializer.Deserialize(data);
@@ -337,13 +337,13 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
catch (Exception e)
{
m_log.ErrorFormat(
"[ARCHIVER]: Could not parse region settings file {0}. Ignoring. Exception was {1}",
"[ARCHIVER]: Could not parse region settings file {0}. Ignoring. Exception was {1}",
settingsPath, e);
return false;
}
RegionSettings currentRegionSettings = m_scene.RegionInfo.RegionSettings;
currentRegionSettings.AgentLimit = loadedRegionSettings.AgentLimit;
currentRegionSettings.AllowDamage = loadedRegionSettings.AllowDamage;
currentRegionSettings.AllowLandJoinDivide = loadedRegionSettings.AllowLandJoinDivide;
@@ -373,10 +373,10 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
currentRegionSettings.TerrainTexture4 = loadedRegionSettings.TerrainTexture4;
currentRegionSettings.UseEstateSun = loadedRegionSettings.UseEstateSun;
currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight;
IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>();
estateModule.sendRegionHandshakeToAll();
return true;
}
@@ -411,11 +411,11 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
if (File.Exists(path))
{
return new FileStream(path, FileMode.Open);
}
}
else
{
Uri uri = new Uri(path); // throw exception if not valid URI
if (uri.Scheme == "file")
if (uri.Scheme == "file")
{
return new FileStream(uri.AbsolutePath, FileMode.Open);
}

View File

@@ -86,16 +86,16 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
string extension = string.Empty;
if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(asset.Type))
if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(asset.Metadata.Type))
{
extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.Type];
extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.Metadata.Type];
}
xtw.WriteElementString("filename", uuid.ToString() + extension);
xtw.WriteElementString("name", asset.Name);
xtw.WriteElementString("description", asset.Description);
xtw.WriteElementString("asset-type", asset.Type.ToString());
xtw.WriteElementString("name", asset.Metadata.Name);
xtw.WriteElementString("description", asset.Metadata.Description);
xtw.WriteElementString("asset-type", asset.Metadata.Type.ToString());
xtw.WriteEndElement();
}
@@ -123,15 +123,15 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
string extension = string.Empty;
if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(asset.Type))
if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(asset.Metadata.Type))
{
extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.Type];
extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.Metadata.Type];
}
else
{
m_log.ErrorFormat(
"[ARCHIVER]: Unrecognized asset type {0} with uuid {1}. This asset will be saved but not reloaded",
asset.Type, asset.ID);
asset.Metadata.Type, asset.Metadata.ID);
}
archive.AddFile(

View File

@@ -157,8 +157,8 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", filename);
AssetBase asset = new AssetBase(new UUID(filename), metadata.Name);
asset.Description = metadata.Description;
asset.Type = metadata.AssetType;
asset.Metadata.Description = metadata.Description;
asset.Metadata.Type = metadata.AssetType;
asset.Data = data;
m_cache.AddAsset(asset);

View File

@@ -37,13 +37,13 @@ using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Modules.World.Estate
{
public class EstateTerrainXferHandler
{
//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private AssetBase m_asset;
public delegate void TerrainUploadComplete(string name, byte[] filedata, IClientAPI remoteClient);
public event TerrainUploadComplete TerrainUploadDone;
@@ -52,21 +52,21 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
//private string m_name = String.Empty;
//private UUID TransactionID = UUID.Zero;
private sbyte type = 0;
public ulong mXferID;
private TerrainUploadComplete handlerTerrainUploadDone;
public EstateTerrainXferHandler(IClientAPI pRemoteClient, string pClientFilename)
{
m_asset = new AssetBase();
m_asset.FullID = UUID.Zero;
m_asset.Type = type;
m_asset.Metadata.FullID = UUID.Zero;
m_asset.Metadata.Type = type;
m_asset.Data = new byte[0];
m_asset.Name = pClientFilename;
m_asset.Description = "empty";
m_asset.Local = true;
m_asset.Temporary = true;
m_asset.Metadata.Name = pClientFilename;
m_asset.Metadata.Description = "empty";
m_asset.Metadata.Local = true;
m_asset.Metadata.Temporary = true;
}
@@ -78,7 +78,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
public void RequestStartXfer(IClientAPI pRemoteClient)
{
mXferID = Util.GetNextXferID();
pRemoteClient.SendXferRequest(mXferID, m_asset.Type, m_asset.FullID, 0, Utils.StringToBytes(m_asset.Name));
pRemoteClient.SendXferRequest(mXferID, m_asset.Metadata.Type, m_asset.Metadata.FullID, 0, Utils.StringToBytes(m_asset.Metadata.Name));
}
/// <summary>
@@ -86,7 +86,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
/// </summary>
/// <param name="xferID"></param>
/// <param name="packetID"></param>
/// <param name="data"></param>
/// <param name="data"></param>
public void XferReceive(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data)
{
if (mXferID == xferID)
@@ -110,7 +110,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
if ((packetID & 0x80000000) != 0)
{
SendCompleteMessage(remoteClient);
}
}
}
@@ -120,7 +120,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
handlerTerrainUploadDone = TerrainUploadDone;
if (handlerTerrainUploadDone != null)
{
handlerTerrainUploadDone(m_asset.Name,m_asset.Data, remoteClient);
handlerTerrainUploadDone(m_asset.Metadata.Name, m_asset.Data, remoteClient);
}
}
}