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Implement osNpcSit(). This is still in development so don't trust it
Format is osNpcSit(<npc-uuid>, <target-uuid>, OS_NPC_SIT_IMMEDIATE) e.g. osNpcSit(npc, llGetKey(), OS_NPC_SIT_IMMEDIATE); At the moment, sit only succeeds if the part has a sit target set. NPC immediately sits on the target even if miles away - they do not walk up to it. This method is in development - it may change so please don't trust it yet. Standing will follow shortly since that's kind of important once you're sitting :)
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@@ -2351,6 +2351,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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public void osNpcSit(LSL_Key npc, LSL_Key target, int options)
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{
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CheckThreatLevel(ThreatLevel.High, "osNpcSit");
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INPCModule module = World.RequestModuleInterface<INPCModule>();
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if (module != null)
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{
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module.Sit(new UUID(npc.m_string), new UUID(target.m_string), World);
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}
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}
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public void osNpcRemove(LSL_Key npc)
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{
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CheckThreatLevel(ThreatLevel.High, "osNpcRemove");
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