sog temporay flags check is same for all DB engines

This commit is contained in:
UbitUmarov
2024-02-17 12:47:46 +00:00
parent e460444596
commit 0c05c6efce
4 changed files with 4 additions and 24 deletions

View File

@@ -252,14 +252,6 @@ namespace OpenSim.Data.PGSQL
/// <param name="regionUUID"></param>
public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
{
uint flags = obj.RootPart.GetEffectiveObjectFlags();
// Eligibility check
//
if ((flags & (uint)PrimFlags.Temporary) != 0)
return;
if ((flags & (uint)PrimFlags.TemporaryOnRez) != 0)
return;
//_Log.DebugFormat("[PGSQL]: Adding/Changing SceneObjectGroup: {0} to region: {1}, object has {2} prims.", obj.UUID, regionUUID, obj.Parts.Length);
using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))