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sog temporay flags check is same for all DB engines
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@@ -540,15 +540,6 @@ namespace OpenSim.Data.SQLite
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/// <param name="regionUUID">the region UUID</param>
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public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
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{
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uint flags = obj.RootPart.GetEffectiveObjectFlags();
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// Eligibility check
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//
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if ((flags & (uint)PrimFlags.Temporary) != 0)
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return;
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if ((flags & (uint)PrimFlags.TemporaryOnRez) != 0)
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return;
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lock (ds)
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{
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foreach (SceneObjectPart prim in obj.Parts)
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