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sog temporay flags check is same for all DB engines
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@@ -81,6 +81,10 @@ namespace OpenSim.Services.SimulationService
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public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
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{
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uint flags = obj.RootPart.GetEffectiveObjectFlags();
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if ((flags & (uint)(PrimFlags.Temporary | PrimFlags.TemporaryOnRez)) != 0)
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return;
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m_database.StoreObject(obj, regionUUID);
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}
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