sog temporay flags check is same for all DB engines

This commit is contained in:
UbitUmarov
2024-02-17 12:47:46 +00:00
parent e460444596
commit 0c05c6efce
4 changed files with 4 additions and 24 deletions

View File

@@ -81,6 +81,10 @@ namespace OpenSim.Services.SimulationService
public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
{
uint flags = obj.RootPart.GetEffectiveObjectFlags();
if ((flags & (uint)(PrimFlags.Temporary | PrimFlags.TemporaryOnRez)) != 0)
return;
m_database.StoreObject(obj, regionUUID);
}