cosmetics on terrain patchs

This commit is contained in:
UbitUmarov
2019-01-20 20:58:27 +00:00
parent 3bfa278984
commit 0c38d52538
12 changed files with 598 additions and 635 deletions

View File

@@ -866,21 +866,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_log.Error("[LLUDPSERVER]: Failed to split " + packet.Type + " with estimated length " + packet.Length);
for (int i = 0; i < packetCount; i++)
{
byte[] data = datas[i];
// if (!SendPacketData(udpClient, data, packet.Type, category, method))
// packetQueued = true;
SendPacketData(udpClient, data, packet.Type, category, method);
}
SendPacketData(udpClient, datas[i], packet.Type, category, method);
}
else
{
byte[] data = packet.ToBytes();
// if (!SendPacketData(udpClient, data, packet.Type, category, method))
// packetQueued = true;
SendPacketData(udpClient, data, packet.Type, category, method);
}
PacketPool.Instance.ReturnPacket(packet);
}
@@ -908,7 +900,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (zerocount != 0)
{
dest[zerolen++] = 0x00;
dest[zerolen++] = (byte)zerocount;
dest[zerolen++] = zerocount;
zerocount = 0;
}
@@ -919,10 +911,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (zerocount != 0)
{
dest[zerolen++] = 0x00;
dest[zerolen++] = (byte)zerocount;
dest[zerolen++] = zerocount;
}
return (int)zerolen;
return zerolen;
}
/// <summary>
/// Start the process of sending a packet to the client.