cosmetics on terrain patchs

This commit is contained in:
UbitUmarov
2019-01-20 20:58:27 +00:00
parent 3bfa278984
commit 0c38d52538
12 changed files with 598 additions and 635 deletions

View File

@@ -1014,19 +1014,16 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
return false;
}
public void SendLayerData(float[] map)
public void SendLayerData()
{
}
public void SendLayerData(int px, int py, float[] map)
public void SendLayerData(int[] map)
{
}
public void SendWindData(int version, Vector2[] windSpeeds)
{
}
public void SendCloudData(int version, float[] cloudCover)

View File

@@ -630,9 +630,7 @@ namespace OpenSim.Region.OptionalModules.Materials
if (faceEntry != null)
{
faceEntry.MaterialID = id;
//m_log.DebugFormat("[Materials]: in \"{0}\" {1}, setting material ID for face {2} to {3}", sop.Name, sop.UUID, face, id);
// We can't use sop.UpdateTextureEntry(te) because it filters, so do it manually
sop.Shape.TextureEntry = te.GetBytes();
}

View File

@@ -742,14 +742,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC
return false;
}
public virtual void SendLayerData(float[] map)
public virtual void SendLayerData()
{
}
public virtual void SendLayerData(int px, int py, float[] map)
{
}
public virtual void SendLayerData(int px, int py, float[] map, bool track)
public void SendLayerData(int[] map)
{
}