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cosmetics on terrain patchs
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@@ -1014,19 +1014,16 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
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return false;
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}
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public void SendLayerData(float[] map)
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public void SendLayerData()
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{
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}
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public void SendLayerData(int px, int py, float[] map)
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public void SendLayerData(int[] map)
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{
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}
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public void SendWindData(int version, Vector2[] windSpeeds)
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{
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}
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public void SendCloudData(int version, float[] cloudCover)
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@@ -630,9 +630,7 @@ namespace OpenSim.Region.OptionalModules.Materials
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if (faceEntry != null)
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{
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faceEntry.MaterialID = id;
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//m_log.DebugFormat("[Materials]: in \"{0}\" {1}, setting material ID for face {2} to {3}", sop.Name, sop.UUID, face, id);
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// We can't use sop.UpdateTextureEntry(te) because it filters, so do it manually
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sop.Shape.TextureEntry = te.GetBytes();
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}
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@@ -742,14 +742,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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return false;
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}
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public virtual void SendLayerData(float[] map)
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public virtual void SendLayerData()
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{
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}
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public virtual void SendLayerData(int px, int py, float[] map)
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{
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}
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public virtual void SendLayerData(int px, int py, float[] map, bool track)
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public void SendLayerData(int[] map)
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{
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}
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