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synced 2026-08-06 01:06:30 +08:00
minor refactor of some properties for readability
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@@ -68,27 +68,27 @@ namespace OpenSim.Framework
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public readonly static int VISUALPARAM_COUNT = 218;
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protected LLUUID m_scenePresenceID;
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protected LLUUID m_owner;
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public LLUUID ScenePresenceID
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public LLUUID Owner
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{
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get { return m_scenePresenceID; }
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set { m_scenePresenceID = value; }
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get { return m_owner; }
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set { m_owner = value; }
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}
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protected int m_wearablesSerial = 1;
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protected int m_serial = 1;
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public int WearablesSerial
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public int Serial
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{
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get { return m_wearablesSerial; }
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set { m_wearablesSerial = value; }
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get { return m_serial; }
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set { m_serial = value; }
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}
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protected byte[] m_visualParams;
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protected byte[] m_visualparams;
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public byte[] VisualParams
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{
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get { return m_visualParams; }
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set { m_visualParams = value; }
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get { return m_visualparams; }
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set { m_visualparams = value; }
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}
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protected AvatarWearable[] m_wearables;
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@@ -99,12 +99,12 @@ namespace OpenSim.Framework
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set { m_wearables = value; }
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}
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protected LLObject.TextureEntry m_textureEntry;
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protected LLObject.TextureEntry m_texture;
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public LLObject.TextureEntry TextureEntry
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public LLObject.TextureEntry Texture
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{
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get { return m_textureEntry; }
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set { m_textureEntry = value; }
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get { return m_texture; }
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set { m_texture = value; }
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}
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protected float m_avatarHeight = 0;
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@@ -123,18 +123,18 @@ namespace OpenSim.Framework
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// this makes them all null
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m_wearables[i] = new AvatarWearable();
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}
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m_wearablesSerial = 0;
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m_scenePresenceID = LLUUID.Zero;
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m_visualParams = new byte[VISUALPARAM_COUNT];
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m_serial = 0;
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m_owner = LLUUID.Zero;
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m_visualparams = new byte[VISUALPARAM_COUNT];
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}
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public AvatarAppearance(LLUUID avatarID, AvatarWearable[] wearables, byte[] visualParams)
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{
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m_scenePresenceID = avatarID;
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m_wearablesSerial = 1;
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m_owner = avatarID;
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m_serial = 1;
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m_wearables = wearables;
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m_visualParams = visualParams;
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m_textureEntry = GetDefaultTextureEntry();
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m_visualparams = visualParams;
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m_texture = GetDefaultTexture();
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}
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/// <summary>
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@@ -145,15 +145,15 @@ namespace OpenSim.Framework
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public void SetAppearance(byte[] texture, List<byte> visualParam)
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{
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LLObject.TextureEntry textureEnt = new LLObject.TextureEntry(texture, 0, texture.Length);
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m_textureEntry = textureEnt;
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m_texture = textureEnt;
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m_visualParams = visualParam.ToArray();
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m_visualparams = visualParam.ToArray();
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// Teravus : Nifty AV Height Getting Maaaaagical formula. Oh how we love turning 0-255 into meters.
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// (float)m_visualParams[25] = Height
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// (float)m_visualParams[125] = LegLength
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m_avatarHeight = (1.50856f + (((float) m_visualParams[25]/255.0f)*(2.525506f - 1.50856f)))
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+ (((float) m_visualParams[125]/255.0f)/1.5f);
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m_avatarHeight = (1.50856f + (((float) m_visualparams[25]/255.0f)*(2.525506f - 1.50856f)))
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+ (((float) m_visualparams[125]/255.0f)/1.5f);
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}
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public void SetWearable(int wearableId, AvatarWearable wearable)
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@@ -161,7 +161,7 @@ namespace OpenSim.Framework
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m_wearables[wearableId] = wearable;
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}
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public static LLObject.TextureEntry GetDefaultTextureEntry()
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public static LLObject.TextureEntry GetDefaultTexture()
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{
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LLObject.TextureEntry textu = new LLObject.TextureEntry(new LLUUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97"));
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textu.CreateFace(0).TextureID = new LLUUID("00000000-0000-1111-9999-000000000012");
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@@ -183,13 +183,13 @@ namespace OpenSim.Framework
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throw new ArgumentNullException("info");
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}
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m_scenePresenceID = new LLUUID((Guid)info.GetValue("m_scenePresenceID", typeof(Guid)));
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m_wearablesSerial = (int)info.GetValue("m_wearablesSerial", typeof(int));
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m_visualParams = (byte[])info.GetValue("m_visualParams", typeof(byte[]));
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m_owner = new LLUUID((Guid)info.GetValue("m_scenePresenceID", typeof(Guid)));
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m_serial = (int)info.GetValue("m_wearablesSerial", typeof(int));
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m_visualparams = (byte[])info.GetValue("m_visualParams", typeof(byte[]));
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m_wearables = (AvatarWearable[])info.GetValue("m_wearables", typeof(AvatarWearable[]));
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byte[] m_textureEntry_work = (byte[])info.GetValue("m_textureEntry", typeof(byte[]));
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m_textureEntry = new LLObject.TextureEntry(m_textureEntry_work, 0, m_textureEntry_work.Length);
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m_texture = new LLObject.TextureEntry(m_textureEntry_work, 0, m_textureEntry_work.Length);
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m_avatarHeight = (float)info.GetValue("m_avatarHeight", typeof(float));
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@@ -206,11 +206,11 @@ namespace OpenSim.Framework
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throw new ArgumentNullException("info");
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}
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info.AddValue("m_scenePresenceID", m_scenePresenceID.UUID);
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info.AddValue("m_wearablesSerial", m_wearablesSerial);
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info.AddValue("m_visualParams", m_visualParams);
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info.AddValue("m_scenePresenceID", m_owner.UUID);
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info.AddValue("m_wearablesSerial", m_serial);
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info.AddValue("m_visualParams", m_visualparams);
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info.AddValue("m_wearables", m_wearables);
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info.AddValue("m_textureEntry", m_textureEntry.ToBytes());
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info.AddValue("m_textureEntry", m_texture.ToBytes());
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info.AddValue("m_avatarHeight", m_avatarHeight);
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}
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}
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