minor refactor of some properties for readability

This commit is contained in:
Sean Dague
2008-05-15 15:10:13 +00:00
parent 8e7f2d6d0e
commit 0c509ecdde
4 changed files with 50 additions and 50 deletions

View File

@@ -68,27 +68,27 @@ namespace OpenSim.Framework
public readonly static int VISUALPARAM_COUNT = 218;
protected LLUUID m_scenePresenceID;
protected LLUUID m_owner;
public LLUUID ScenePresenceID
public LLUUID Owner
{
get { return m_scenePresenceID; }
set { m_scenePresenceID = value; }
get { return m_owner; }
set { m_owner = value; }
}
protected int m_wearablesSerial = 1;
protected int m_serial = 1;
public int WearablesSerial
public int Serial
{
get { return m_wearablesSerial; }
set { m_wearablesSerial = value; }
get { return m_serial; }
set { m_serial = value; }
}
protected byte[] m_visualParams;
protected byte[] m_visualparams;
public byte[] VisualParams
{
get { return m_visualParams; }
set { m_visualParams = value; }
get { return m_visualparams; }
set { m_visualparams = value; }
}
protected AvatarWearable[] m_wearables;
@@ -99,12 +99,12 @@ namespace OpenSim.Framework
set { m_wearables = value; }
}
protected LLObject.TextureEntry m_textureEntry;
protected LLObject.TextureEntry m_texture;
public LLObject.TextureEntry TextureEntry
public LLObject.TextureEntry Texture
{
get { return m_textureEntry; }
set { m_textureEntry = value; }
get { return m_texture; }
set { m_texture = value; }
}
protected float m_avatarHeight = 0;
@@ -123,18 +123,18 @@ namespace OpenSim.Framework
// this makes them all null
m_wearables[i] = new AvatarWearable();
}
m_wearablesSerial = 0;
m_scenePresenceID = LLUUID.Zero;
m_visualParams = new byte[VISUALPARAM_COUNT];
m_serial = 0;
m_owner = LLUUID.Zero;
m_visualparams = new byte[VISUALPARAM_COUNT];
}
public AvatarAppearance(LLUUID avatarID, AvatarWearable[] wearables, byte[] visualParams)
{
m_scenePresenceID = avatarID;
m_wearablesSerial = 1;
m_owner = avatarID;
m_serial = 1;
m_wearables = wearables;
m_visualParams = visualParams;
m_textureEntry = GetDefaultTextureEntry();
m_visualparams = visualParams;
m_texture = GetDefaultTexture();
}
/// <summary>
@@ -145,15 +145,15 @@ namespace OpenSim.Framework
public void SetAppearance(byte[] texture, List<byte> visualParam)
{
LLObject.TextureEntry textureEnt = new LLObject.TextureEntry(texture, 0, texture.Length);
m_textureEntry = textureEnt;
m_texture = textureEnt;
m_visualParams = visualParam.ToArray();
m_visualparams = visualParam.ToArray();
// Teravus : Nifty AV Height Getting Maaaaagical formula. Oh how we love turning 0-255 into meters.
// (float)m_visualParams[25] = Height
// (float)m_visualParams[125] = LegLength
m_avatarHeight = (1.50856f + (((float) m_visualParams[25]/255.0f)*(2.525506f - 1.50856f)))
+ (((float) m_visualParams[125]/255.0f)/1.5f);
m_avatarHeight = (1.50856f + (((float) m_visualparams[25]/255.0f)*(2.525506f - 1.50856f)))
+ (((float) m_visualparams[125]/255.0f)/1.5f);
}
public void SetWearable(int wearableId, AvatarWearable wearable)
@@ -161,7 +161,7 @@ namespace OpenSim.Framework
m_wearables[wearableId] = wearable;
}
public static LLObject.TextureEntry GetDefaultTextureEntry()
public static LLObject.TextureEntry GetDefaultTexture()
{
LLObject.TextureEntry textu = new LLObject.TextureEntry(new LLUUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97"));
textu.CreateFace(0).TextureID = new LLUUID("00000000-0000-1111-9999-000000000012");
@@ -183,13 +183,13 @@ namespace OpenSim.Framework
throw new ArgumentNullException("info");
}
m_scenePresenceID = new LLUUID((Guid)info.GetValue("m_scenePresenceID", typeof(Guid)));
m_wearablesSerial = (int)info.GetValue("m_wearablesSerial", typeof(int));
m_visualParams = (byte[])info.GetValue("m_visualParams", typeof(byte[]));
m_owner = new LLUUID((Guid)info.GetValue("m_scenePresenceID", typeof(Guid)));
m_serial = (int)info.GetValue("m_wearablesSerial", typeof(int));
m_visualparams = (byte[])info.GetValue("m_visualParams", typeof(byte[]));
m_wearables = (AvatarWearable[])info.GetValue("m_wearables", typeof(AvatarWearable[]));
byte[] m_textureEntry_work = (byte[])info.GetValue("m_textureEntry", typeof(byte[]));
m_textureEntry = new LLObject.TextureEntry(m_textureEntry_work, 0, m_textureEntry_work.Length);
m_texture = new LLObject.TextureEntry(m_textureEntry_work, 0, m_textureEntry_work.Length);
m_avatarHeight = (float)info.GetValue("m_avatarHeight", typeof(float));
@@ -206,11 +206,11 @@ namespace OpenSim.Framework
throw new ArgumentNullException("info");
}
info.AddValue("m_scenePresenceID", m_scenePresenceID.UUID);
info.AddValue("m_wearablesSerial", m_wearablesSerial);
info.AddValue("m_visualParams", m_visualParams);
info.AddValue("m_scenePresenceID", m_owner.UUID);
info.AddValue("m_wearablesSerial", m_serial);
info.AddValue("m_visualParams", m_visualparams);
info.AddValue("m_wearables", m_wearables);
info.AddValue("m_textureEntry", m_textureEntry.ToBytes());
info.AddValue("m_textureEntry", m_texture.ToBytes());
info.AddValue("m_avatarHeight", m_avatarHeight);
}
}