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synced 2026-08-06 01:06:30 +08:00
minor refactor of some properties for readability
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@@ -1415,7 +1415,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar)
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{
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remoteAvatar.m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid,
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LocalId, m_pos, m_appearance.TextureEntry.ToBytes(),
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LocalId, m_pos, m_appearance.Texture.ToBytes(),
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m_parentID);
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m_scene.AddAgentUpdates(1);
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}
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@@ -1451,7 +1451,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void SendInitialData()
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{
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m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid, LocalId,
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m_pos, m_appearance.TextureEntry.ToBytes(), m_parentID);
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m_pos, m_appearance.Texture.ToBytes(), m_parentID);
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if (!m_isChildAgent)
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{
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m_scene.InformClientOfNeighbours(this);
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@@ -1465,7 +1465,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void SetWearable(IClientAPI client, int wearableId, AvatarWearable wearable)
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{
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m_appearance.SetWearable(wearableId, wearable);
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client.SendWearables(m_appearance.Wearables, m_appearance.WearablesSerial++);
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client.SendWearables(m_appearance.Wearables, m_appearance.Serial++);
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}
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/// <summary>
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@@ -1474,7 +1474,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="client"></param>
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public void SendOwnAppearance()
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{
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ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.WearablesSerial++);
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ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++);
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}
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/// <summary>
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@@ -1497,9 +1497,9 @@ namespace OpenSim.Region.Environment.Scenes
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public void SendAppearanceToOtherAgent(ScenePresence avatar)
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{
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avatar.ControllingClient.SendAppearance(
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m_appearance.ScenePresenceID,
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m_appearance.Owner,
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m_appearance.VisualParams,
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m_appearance.TextureEntry.ToBytes()
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m_appearance.Texture.ToBytes()
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);
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}
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@@ -1804,7 +1804,7 @@ namespace OpenSim.Region.Environment.Scenes
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static ScenePresence()
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{
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LLObject.TextureEntry textu = AvatarAppearance.GetDefaultTextureEntry();
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LLObject.TextureEntry textu = AvatarAppearance.GetDefaultTexture();
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DefaultTexture = textu.ToBytes();
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}
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@@ -1983,7 +1983,7 @@ namespace OpenSim.Region.Environment.Scenes
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*/
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if (DefaultTexture == null)
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{
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LLObject.TextureEntry textu = AvatarAppearance.GetDefaultTextureEntry();
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LLObject.TextureEntry textu = AvatarAppearance.GetDefaultTexture();
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DefaultTexture = textu.ToBytes();
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}
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}
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@@ -2064,7 +2064,7 @@ namespace OpenSim.Region.Environment.Scenes
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*/
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if (DefaultTexture == null)
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{
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LLObject.TextureEntry textu = AvatarAppearance.GetDefaultTextureEntry();
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LLObject.TextureEntry textu = AvatarAppearance.GetDefaultTexture();
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DefaultTexture = textu.ToBytes();
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}
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@@ -50,12 +50,12 @@ namespace OpenSim.Region.Modules.AvatarFactory
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m_schema = rowMapperSchema;
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m_keyFieldMapper = rowMapperSchema.AddMapping<Guid>("UUID",
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delegate(AppearanceRowMapper mapper) { return mapper.Object.ScenePresenceID.UUID; },
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delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.ScenePresenceID = new LLUUID(value.ToString()); });
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delegate(AppearanceRowMapper mapper) { return mapper.Object.Owner.UUID; },
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delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Owner = new LLUUID(value.ToString()); });
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rowMapperSchema.AddMapping<uint>("Serial",
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delegate(AppearanceRowMapper mapper) { return (uint)mapper.Object.WearablesSerial; },
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delegate(AppearanceRowMapper mapper, uint value) { mapper.Object.WearablesSerial = (int)value; });
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delegate(AppearanceRowMapper mapper) { return (uint)mapper.Object.Serial; },
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delegate(AppearanceRowMapper mapper, uint value) { mapper.Object.Serial = (int)value; });
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rowMapperSchema.AddMapping<Guid>("WearableItem0",
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delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[0].ItemID.UUID; },
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@@ -196,7 +196,7 @@ namespace OpenSim.Region.Modules.AvatarFactory
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public bool Update(Guid userID, AvatarAppearance appearance)
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{
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AppearanceRowMapper mapper = CreateRowMapper(appearance);
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return Update(appearance.ScenePresenceID.UUID, mapper);
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return Update(appearance.Owner.UUID, mapper);
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}
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protected AppearanceRowMapper CreateRowMapper(AvatarAppearance appearance)
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@@ -182,7 +182,7 @@ namespace OpenSim.Region.Modules.AvatarFactory
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if (m_appearanceMapper.TryGetValue(avatarId.UUID, out appearance))
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{
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appearance.VisualParams = GetDefaultVisualParams();
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appearance.TextureEntry = AvatarAppearance.GetDefaultTextureEntry();
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appearance.Texture = AvatarAppearance.GetDefaultTexture();
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lock (m_avatarsAppearance)
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{
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m_avatarsAppearance[avatarId] = appearance;
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