Use thread-safe version of .NET Random as the SDK class is not thread-safe.

As per http://msdn.microsoft.com/en-us/library/system.random%28v=vs.100%29.aspx, the .NET Random class is not thread-safe.
If called by multiple threads at once, methods may return 0.
Except for llRand(), other OpenSimulator code did not lock before calling a shared Random instance.
This commit adds a ThreadSafeRandom class that extends Random but does internal locking so that it is thread-safe.
This change is invisible to existing callers and the explicit locking in the llFrand() implementation is now redundant.
This commit is contained in:
Justin Clark-Casey (justincc)
2014-07-14 20:08:11 +01:00
parent e008d54cd4
commit 0c8f3dddd8
3 changed files with 75 additions and 5 deletions

View File

@@ -544,10 +544,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Float llFrand(double mag)
{
m_host.AddScriptLPS(1);
lock (Util.RandomClass)
{
return Util.RandomClass.NextDouble() * mag;
}
return Util.RandomClass.NextDouble() * mag;
}
public LSL_Integer llFloor(double f)