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Use thread-safe version of .NET Random as the SDK class is not thread-safe.
As per http://msdn.microsoft.com/en-us/library/system.random%28v=vs.100%29.aspx, the .NET Random class is not thread-safe. If called by multiple threads at once, methods may return 0. Except for llRand(), other OpenSimulator code did not lock before calling a shared Random instance. This commit adds a ThreadSafeRandom class that extends Random but does internal locking so that it is thread-safe. This change is invisible to existing callers and the explicit locking in the llFrand() implementation is now redundant.
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@@ -544,10 +544,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public LSL_Float llFrand(double mag)
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{
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m_host.AddScriptLPS(1);
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lock (Util.RandomClass)
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{
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return Util.RandomClass.NextDouble() * mag;
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}
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return Util.RandomClass.NextDouble() * mag;
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}
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public LSL_Integer llFloor(double f)
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