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Merge branch 'ubitwork' into avination
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@@ -4314,8 +4314,8 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectPart[] parts = m_parts.GetArray();
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for (int i = 0; i < parts.Length; i++)
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parts[i].CheckSculptAndLoad();
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// for (int i = 0; i < parts.Length; i++)
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// parts[i].CheckSculptAndLoad();
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}
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/// <summary>
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