* Updated ray tracing code. It's now good enough to use when the XYZ vector components of the scale have a difference of less then 4.5 meters.

* When a new prim is created and raytracing is called for, raytrace from the camera position to the ground in the direction of the Norm(RayEnd - RayStart).
* If we got a hit based on our camera, create the new prim at the edge of the prim we hit.
* Don't raytrace if the difference between any component of the vector exceeds 4.5meters.
This commit is contained in:
Teravus Ovares
2008-03-21 05:54:56 +00:00
parent 803670e6ea
commit 0cb05c1952
3 changed files with 40 additions and 1 deletions

View File

@@ -875,6 +875,13 @@ namespace OpenSim.Region.Environment.Scenes
if (vScale.z > radius)
radius = vScale.z;
// the second part of this is the default prim size
// once we factor in the aabb of the prim we're adding we can
// change this to;
// radius = (radius / 2) - 0.01f;
//
radius = (radius / 2) + (0.5f / 2) - 0.1f;
//radius = radius;
float itestPart3 = tmVal4.x + tmVal4.y + tmVal4.z + tmVal5.x + tmVal5.y + tmVal5.z -