* refactor: Attach a scene object to a scene separately from its construction

This commit is contained in:
Justin Clarke Casey
2008-11-06 22:21:25 +00:00
parent 629b0d9f28
commit 0d17ba2a76
9 changed files with 84 additions and 85 deletions

View File

@@ -28,6 +28,7 @@
using System;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Environment.Scenes;
@@ -73,8 +74,7 @@ namespace OpenSim.Region.Environment.Scenes.Tests
= new Scene(regInfo, acm, cm, scs, null, sm, null, null, false, false, false, configSource, null);
SceneObjectGroup sceneObject = new SceneObjectGroup();
SceneObjectPart part = new SceneObjectPart();
sceneObject.AddPart(part);
new SceneObjectPart(sceneObject, UUID.Zero, 1, null, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
scene.AddNewSceneObject(sceneObject, false);
}