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* refactor: Attach a scene object to a scene separately from its construction
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@@ -28,6 +28,7 @@
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using System;
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using Nini.Config;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Region.Environment.Scenes;
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@@ -73,8 +74,7 @@ namespace OpenSim.Region.Environment.Scenes.Tests
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= new Scene(regInfo, acm, cm, scs, null, sm, null, null, false, false, false, configSource, null);
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SceneObjectGroup sceneObject = new SceneObjectGroup();
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SceneObjectPart part = new SceneObjectPart();
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sceneObject.AddPart(part);
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new SceneObjectPart(sceneObject, UUID.Zero, 1, null, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
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scene.AddNewSceneObject(sceneObject, false);
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}
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