Formatting cleanup.

This commit is contained in:
Jeff Ames
2009-10-19 08:58:03 +09:00
parent 66923983a7
commit 0d29614ca1
13 changed files with 36 additions and 36 deletions

View File

@@ -730,7 +730,7 @@ namespace Flotsam.RegionModules.AssetCache
int fileCount = GetFileCacheCount(m_CacheDirectory);
m_log.InfoFormat("[FLOTSAM ASSET CACHE] File Cache : {0} assets", fileCount);
foreach ( string s in Directory.GetFiles(m_CacheDirectory, "*.fac" ) )
foreach (string s in Directory.GetFiles(m_CacheDirectory, "*.fac"))
{
m_log.Info("[FLOTSAM ASSET CACHE] Deep Scans were performed on the following regions:");
@@ -770,7 +770,7 @@ namespace Flotsam.RegionModules.AssetCache
int assetsCached = CacheScenes();
m_log.InfoFormat("[FLOTSAM ASSET CACHE] Completed Scene Caching, {0} assets found.", assetsCached);
});
});
break;

View File

@@ -1116,13 +1116,13 @@ namespace OpenSim.Region.Framework.Scenes
public void AddGroupTarget(SceneObjectGroup grp)
{
lock(m_groupsWithTargets)
lock (m_groupsWithTargets)
m_groupsWithTargets[grp.UUID] = grp;
}
public void RemoveGroupTarget(SceneObjectGroup grp)
{
lock(m_groupsWithTargets)
lock (m_groupsWithTargets)
m_groupsWithTargets.Remove(grp.UUID);
}

View File

@@ -48,7 +48,7 @@ namespace OpenSim.Region.Physics.Manager
int[] getIndexListAsIntLocked();
float[] getVertexListAsFloatLocked();
void getIndexListAsPtrToIntArray(out IntPtr indices, out int triStride, out int indexCount);
void getVertexListAsPtrToFloatArray( out IntPtr vertexList, out int vertexStride, out int vertexCount );
void getVertexListAsPtrToFloatArray(out IntPtr vertexList, out int vertexStride, out int vertexCount);
void releaseSourceMeshData();
void releasePinned();
void Append(IMesh newMesh);

View File

@@ -70,7 +70,7 @@ namespace OpenSim.Region.Physics.Meshing
throw new NotSupportedException("Attempt to Add to a pinned Mesh");
// If a vertex of the triangle is not yet in the vertices list,
// add it and set its index to the current index count
if( !m_vertices.ContainsKey(triangle.v1) )
if (!m_vertices.ContainsKey(triangle.v1))
m_vertices[triangle.v1] = m_vertices.Count;
if (!m_vertices.ContainsKey(triangle.v2))
m_vertices[triangle.v2] = m_vertices.Count;
@@ -153,7 +153,7 @@ namespace OpenSim.Region.Physics.Meshing
private float[] getVertexListAsFloat()
{
if(m_vertices == null)
if (m_vertices == null)
throw new NotSupportedException();
float[] result = new float[m_vertices.Count * 3];
foreach (KeyValuePair<Vertex, int> kvp in m_vertices)
@@ -169,7 +169,7 @@ namespace OpenSim.Region.Physics.Meshing
public float[] getVertexListAsFloatLocked()
{
if( m_pinnedVertexes.IsAllocated )
if (m_pinnedVertexes.IsAllocated)
return (float[])(m_pinnedVertexes.Target);
float[] result = getVertexListAsFloat();

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@@ -816,8 +816,8 @@ namespace OpenSim.Region.Physics.OdePlugin
IntPtr vertices, indices;
int vertexCount, indexCount;
int vertexStride, triStride;
mesh.getVertexListAsPtrToFloatArray( out vertices, out vertexStride, out vertexCount ); // Note, that vertices are fixed in unmanaged heap
mesh.getIndexListAsPtrToIntArray( out indices, out triStride, out indexCount ); // Also fixed, needs release after usage
mesh.getVertexListAsPtrToFloatArray(out vertices, out vertexStride, out vertexCount); // Note, that vertices are fixed in unmanaged heap
mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount); // Also fixed, needs release after usage
mesh.releaseSourceMeshData(); // free up the original mesh data to save memory

View File

@@ -3799,7 +3799,7 @@ namespace OpenSim.Region.Physics.OdePlugin
}
public void start(int unused)
{
{
ds.SetViewpoint(ref xyz, ref hpr);
}
#endif