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Formatting cleanup.
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@@ -48,7 +48,7 @@ namespace OpenSim.Region.Physics.Manager
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int[] getIndexListAsIntLocked();
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float[] getVertexListAsFloatLocked();
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void getIndexListAsPtrToIntArray(out IntPtr indices, out int triStride, out int indexCount);
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void getVertexListAsPtrToFloatArray( out IntPtr vertexList, out int vertexStride, out int vertexCount );
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void getVertexListAsPtrToFloatArray(out IntPtr vertexList, out int vertexStride, out int vertexCount);
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void releaseSourceMeshData();
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void releasePinned();
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void Append(IMesh newMesh);
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