mess update ( hide avatars )

This commit is contained in:
UbitUmarov
2014-08-03 22:38:50 +01:00
parent 21aa325883
commit 0d71a2bb8f
2 changed files with 47 additions and 33 deletions

View File

@@ -368,7 +368,7 @@ namespace OpenSim.Region.CoreModules.World.Land
public void SendOutNearestBanLine(IClientAPI client)
{
ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
if (sp == null || sp.IsChildAgent)
if (sp == null)
return;
List<ILandObject> checkLandParcels = ParcelsNearPoint(sp.AbsolutePosition);
@@ -394,11 +394,12 @@ namespace OpenSim.Region.CoreModules.World.Land
if (!m_scene.TryGetScenePresence(remoteClient.AgentId, out avatar))
return;
if (avatar.IsChildAgent)
return;
SendParcelOverlay(remoteClient);
if (avatar.IsChildAgent)
return;
ILandObject over = GetLandObject(avatar.AbsolutePosition.X,avatar.AbsolutePosition.Y);
if (over == null)
return;
@@ -958,7 +959,7 @@ namespace OpenSim.Region.CoreModules.World.Land
UpdateLandObject(startLandObject.LandData.LocalID, startLandObject.LandData);
m_scene.ForEachClient(SendParcelOverlay);
result.SendLandUpdateToAvatarsOverMe();
startLandObject.SendLandUpdateToAvatarsOverMe();
}
/// <summary>
@@ -1047,7 +1048,6 @@ namespace OpenSim.Region.CoreModules.World.Land
/// <param name="remote_client">The object representing the client</param>
public void SendParcelOverlay(IClientAPI remote_client)
{
if (remote_client.SceneAgent.PresenceType == PresenceType.Npc)
return;
@@ -1198,20 +1198,24 @@ namespace OpenSim.Region.CoreModules.World.Land
bool needOverlay = false;
if (land.UpdateLandProperties(args, remote_client, out snap_selection, out needOverlay))
{
//the proprieties to who changed it
//the proprieties to who changed them
land.SendLandProperties(0, true, LandChannel.LAND_RESULT_SINGLE, remote_client);
if (needOverlay)
{
UUID parcelID = land.LandData.GlobalID;
m_scene.ForEachRootScenePresence(delegate(ScenePresence avatar)
m_scene.ForEachScenePresence(delegate(ScenePresence avatar)
{
if (avatar.IsDeleted || avatar.IsChildAgent)
if (avatar.IsDeleted || avatar.isNPC)
return;
IClientAPI client = avatar.ControllingClient;
SendParcelOverlay(client);
if (avatar.IsChildAgent)
return;
ILandObject aland = GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
if (aland != null)
{